Chapter 4-2: Mad Monster Manor

Chapter 4-2: Mad Monster Manor


Navigation:
Chapter 1: Revenge is Bitter-Sweet
Chapter 2: Pitchforks and Hay Bales
Chapter 3: Exploring the Shore
Chapter 4: Trudging through the Swamp.
-4-1: Bad Magic Bayou.
-4-2: Mad Monster Manor.
-4-3: Minion in the Mansion.
-4-4: Back to the Bayou.
Chapter 5: A Trip to the Pier.
Chapter 6: Out of the Frying Pan, into the Freezer.
Chapter 7: The Final Fight.

A Haunting History Lesson


Once you cross over the threshold of the eerie estate you’ll most likely be making comparisons with a similar mansion you’ll have met later on in your adventure… Needless to say, Mad Monster Manor and Mad Monster Mansion are one in the same; albeit throughout different stages in development. The finished Mad Monster Mansion in Banjo-Kazooie is a dilapidated wreck, and Mad Monster Manor is, well…a dilapidated wreck though still being built onto and filled to the brim with new ghostly inhabitants. Didn’t think you’d get a chance at checking out the mansion again did you? Not that Banjo and Kazooie are too hot on the idea of course…

An overload in Eleggtricity: Battery Egg Ability


From the entrance collect the 3 notes in the lobby (19) and continue to the right to collect the next note (20) in the doorway and continue into the room. Once inside you’ll spot Bozzeyes’ next molehill at 260 notes, we’re just over that at 278. Talk to Bozzeye using A and get ready to learn of some shocking developments! Once the mud muncher makes an appearance he’ll teach you about Battery Eggs which can be selected with R once you’ve entered Breegul Blast Mode. Fire the Battery Eggs into Battery Egg tolls to activate their electrifying abilities. You’re also free to use the Eggs against the Spookos in the Manor; just keep an eye on your supply.

Approach the wall ahead to spot 3 Tolls, requiring 2, 4 and 6 eggs respectively. Press L and B to get into egg firing mode and then R to select the Battery Eggs. Facing toward the 2 Toll, press B twice to fire 2 eggs into the hole. 2 accompanying ‘dings’ will mean that the eggs have successfully entered the toll, and once the toll has reached its maximum supply the image on top of the toll will fade. After you’ve finished off all of the Tolls, the grating securing the Empty Honeycomb Piece will open allowing it to hop out onto the floor. Collect the Empty Honeycomb Piece (7) and leave the room. Once you’re back in the hallway, continue to the left. Watch out for the Chompa in the portrait and carry on until you locate the next door left.

Laboratory


As soon as you enter the Laboratory, collect the 3 notes (23) leading up to the Electricity Egg Toll. Fire a single Electricity Egg into the Toll and you’ll activate the moving platform to your right, which will fly around the room in a circular motion. Continue to the left and collect the next 3 notes (26) guarded by a Gruntling. Destroy the Gruntling and continue back down to the south. You should manage to spot a ladder on the right side of the room which leads to a higher platform. Climb the ladder to collect the Note Nest (31) and than prepare to jump onto the moving platform. If need be you’re free to collect the Electricity Eggs just north of where the platform picks you up.

Once you’re on the moving platform it will carry you clock-wise around the room, get into egg firing position and face the north. Once the platform has reached the top of its journey, it will head to the right. You should manage to spot an Egg Toll requiring a single Electricity Egg. Once you pass by, fire the egg into the Toll. Before the platform has time to turn around, jump onto the next moving platform that you’ve activated to the right. The new platform will carry you to the right and then up to the north.

Once the platform stops, jump off with planned precision to the north in order to nab your next Jiggy (4) that awaits on the ledge above and then drop down below to collect the next note (32) in this room. From here drop down to collect the final note (33). I don’t quite remember a laboratory room back in Mad Monster Mansion… Could it be the local mad scientist has set up shop in Mad Monster Manor? Now that we’re finished up with this lab exercise let’s continue to the south to get back to the front of the room and then exit through the door back to Mad Monster Manor.

Mad Monster Manor


Once we’ve returned back to the Manor after traipsing about in the lab we’ll head to the left, making sure to avoid the Chompa hidden behind the portrait frame and then continue north to explore the rest of the Manor. You’re likely to bump into a Spooko as you head down this skinny hallway, so be sure to have Electricity Eggs on tap. Once you reach the end, collect the 2 notes (35) and head up the staircase. Mind the Chompa and collect the next note (36). Keep heading up the stairs to collect the next 2 notes (38) at the landing. Climb the final stretch of stairs and you’ll enter the second story of the Manor.

As soon as you’ve finished the flight you’re sure to hear the pleas of a lost Jinjo. Continue to the right along the wall and you’ll spot it standing on a shelf next to an empty painting. Just execute your Flip Flap to access the shelf and collect the Jinjo (1) than drop down and collect the note (39). Continue south from here and head left, collecting 4 notes (43) in the process. Once you’ve reached the end of the hallway, enter the lighted room.

Inside you’ll find a plethora of notes surrounding a Beehive. Collect all 8 notes (51) and crack open the Beehive if need be and exit the room when you’re finished. Head to the right and south after you’ve left the room to collect the next 3 notes (54) in the hallway. Mind the Chompa as you come around the corner and collect the 2 notes (56) at the end of this hallway. Turn to the right and deal with the 2 Chompa’s hiding in the torn paintings, collecting the note (57) in between them. Once you’ve reached the end of the hallway enter the doorway.

Inside this new room you’ll manage to find a Witchy Warp displaying static; let’s fix it up to get the next boss battle underway. If you look ahead you’ll find 2 Egg Tolls on the wall in front of it. Pretty obvious solution here, as you’re a fully equipped Eleggtrician! Face the first toll at the left side of the room and fire two Electricity Eggs into it, and then do the same for the toll on the right side of the wall, this time firing off four eggs. Once you’ve done that you’ll have repaired the short circuit to the activate the Witchy Warp! When you’re ready, stand on top of the now functional pad and press A.

Next: Minion in the Mansion