Chapter 2-3: Barn Boys

Chapter 2-3: Barn Boys


Navigation:
Chapter 1: Revenge is Bitter-Sweet
Chapter 2: Pitchforks and Hay Bales
-2-1: Cliff Farm
-2-2: Lofty expectations: Farm Heights.
-2-3: Barn Boys
-2-4: Finishing up the Farm
Chapter 3: Exploring the Shore
Chapter 4: Trudging through the Swamp.
Chapter 5: A Trip to the Pier.
Chapter 6: Out of the Frying Pan, into the Freezer.
Chapter 7: The Final Fight.

Minion with a Mission


Somewhere in the farm facade Klungo has set up a brand new laboratory to aide in Grunty’s takeover of the past. The minion slaves away at his latest creation; a ‘Grunty monsterized’ crop of Gruntweed, the Gruntling and Whiplash hybrid. As Klungo is hard at work tending to the crops he has set up in the crates surrounding the room, Banjo arrives on the scene via Witchy Warp. Though Klungo is so absorbed in his work that he doesn’t notice the breaching bear at first, he soon comes to discover Banjo’s presence and with one veiled threat the battle begins!

Battle in the Bluff Barn: Klungo Boss Fight


From the get go, Klungo demonstrates his newest invention; a large electrified forcefield that surrounds the now impervious minion. From behind the shield, Klungo is free to lob vials all the while remaining completely invincible…for the time being. After the minion depletes all 3 vials he’ll show off the crucial design flaw of the force field; it will only remain activated while the user is completely still. As Klungo hobbles around the room for another vantage point the shield will immediately disable itself allowing you ample time to land a rolling attack on the meager minion.

Once you’ve managed to knock Klungo back with a Rolling Attack you’ll notice that his health has been sapped to 2 units prior to 3 and he’ll enter his next attack pattern. This time, Klungo throws 6 vials and give chase once he’s thrown 3 of them, all the while keeping his shield activated. If he manages to collide with you the shield will hurt, so keep confrontation at a minimum. Once he’s depleted his supply of 6 vials his shield will turn off once again and you’ll have ample time to land yet another Rolling Attack.

Knock some more sense into Klungo and you’ll manage to bring his health down to a single unit, one more hit and he’s done for. Reacting to this Klungo will bust out the big guns, throwing 9 vials in total and giving chase each time he’s thrown a collection of three vials. If you find your health is running low at this point feel free to grab any of the 4 honeycomb pieces on top of the Gruntweed bins in the corners of the room. Otherwise just do your best to avoid the gauntlet of glass Klungo is eagerly throwing in your direction and wait for him to waste his shield once more after he’s been rid of all vials.

Once the shield is down it’s time for Klungo to follow, as this last Rolling Attack will cause Klungo’s hitpoints to reach zero. We shouldn’t expect a respectable defeat from Klungo, as after he’s been defeated he simply states that he’s had “enough bashing for now” and promises to help Grunty create a bearskin rug. Fat chance of that happening you green freak. After Klungo has left his parting words he deserts his lab and exits through the Witchy Warp, leaving behind his partial research and Grunty Monsterized Gruntweed Crops. Klungo won’t be ruling the roost at Cliff Farm anytime soon, well done!

As the loyal lackey leaves the Bluff Barn behind he drops two items in his wake; a Jiggy (6) and a Mumbo Totem! The Mumbo Totem will allow Mumbo to preform his mighty transformation magic which will help you collect items you wouldn’t normally be able to snatch up as the Bear and Bird Duo. The prizes for any boss battle will always result in a Jiggy and Mumbo Totem, so be sure to collect them all so you can transform into a multitude of crazy creatures. Once Klungo has the Bluff Barn, find your way back to the Witchy Warp and press A to Warp out back to the Bluff Barn. Collect the Jiggy and the Totem and then leave the Bluff Barn for good.

Farm Heights


From here go right until you find the trailer with a few bales of hay. Jump on the trailer and then the hay to access the tin roof. Continue to the left until you see a red ladder on the Silo. Jump off of the roof and press up on the directional pad to cling onto it using your Grip Grab. Climb to the top to find a Hollow Honeycomb piece (2). Once you’ve collected it, head south from the Silo until you drop off of the barn. You’ll be on paved surface once again. From here go left until you reach the shore line where we collected one of our Jiggies and Chicks in the water and head north. You’ll find 2 more notes (73) up the path and 1 more nearly covered by the Silo (74). Let’s head to the right until we see Mumbo’s Skull as well as the last of Momma Clucker’s Chicks (5).

Pickin’ up Chicks: Momma Clucker’s Reward


Now that we’ve collected them all we can go back to Momma Clucker to collect our reward. Let’s go left of the Silo and back down south to the back of Momma Clucker’s hen house. From here it’s just a simple task of heading up the paved slope to the right and then down the next. Once we reach the paved area with the Gruntweed we’ll go left out of the gate to Momma Clucker. Once you’ve brought her Chicks back safe and sound she’ll reward your efforts with a Jiggy (7). From here, let’s go back the way we came to reach the Silo area where we found the final Chick. Head north and enter Mumbo’s Pad.

Next: Finishing up the Farm