Knight Lore

Narrowly escaping from the treacherous depths of Underwurlde, Sabreman has breached daylight and finds himself inside Castle Knight Lore. While the jungles of his first expedition had seen the nimble explorer avoiding Sabre Wulf, their chance encounter had cursed him with lycanthropy, forcing a grotesque transformation every night under the full moon. The only hope for salvation lies in Castle Knight Lore, where the ancient Wizard, Melkhior, can brew a potion that will cure Sabreman from the Wulf’s curse. Tasked with exploring the sprawling fortress and solving elaborate puzzles for the far-flung ingredients, Sabreman has but forty days and forty nights to break the curse, or become trapped in the body of a Werewulf forever. Developed with the revolutionary Filmation engine in its first outing, Knight Lore‘s isometric visuals were nothing short of ground-breaking, placing Ultimate leagues ahead of anything else found on the ZX Spectrum.