Jet Force Gemini Quick Reference Item Guide

JET FORCE GEMINI QUICK REFERENCE ITEM GUIDE


The Universe is a big place, and as you chart a course from planet to planet in Jet Force Gemini you’ll discover an arsenal of weapons, hidden keys, and important items that you’ll need to collect and utilize to progress through your adventure. As these items can be crucial, and the three separate journeys of Juno, Vela and Lupus can become complicated, we’ve designed this Quick Reference Item Guide to keep track of anything and everything.

For ease of navigation, this guide features two components – first, you can choose to scroll down and click on an individual item which will take you to a section that describes its purpose and exact location in Jet Force Gemini, even if it changes for each character.
Second, you can scroll down past the individual items to discover a checklist of sorts that details each and every planet in Jet Force Gemini, and which items you’ll be able to find during play, and if those items require any pre-requisites, with each of the characters.

This guide has been designed so that you can easily find what you’re looking for, and return to saving the Galaxy as quickly as possible. Enjoy!


JET FORCE GEMINI ITEM LOCATOR LIST


KEYS

INVENTORY ITEMS

WEAPONS

SPECIAL ITEMS

SPACESHIP PARTS


JET FORCE GEMINI PLANETARY CHECKLIST


GoldwoodS.S. AnubisTawfretMizar’s PalaceSekhmetCeruleanIchorSpawnshipRith EssaEscheboneSpacestationWalkwayGem QuarryWater Ruin

GOLDWOOD ITEMS (JUNO FIRST PASS)

Goldwood is a planet that must be explored initially as Juno.
After defeating Mizar at his Palace, Vela and Lupus may return to this world for their exclusive items.


ANY JET FORCE MEMBER

Item Type Location Prerequisite
Shuriken Weapon Outset Yellow Key
Fish Food Weapon Outset None
Flamethrower Capacity Crate Outset None
Shuriken Capacity Crate Outset None
Machine Gun Capacity Crate Interior Machine Gun
Pistol Capacity Crate Interior Machine Gun
Machine Gun Capacity Crate Interior Machine Gun

JUNO EXCLUSIVE ITEMS

Item Type Location Prerequisite
Yellow Key Key Outset None
Red Key Key Interior None
Machine Gun Weapon Interior Red Key

VELA EXCLUSIVE ITEMS

Item Type Location Prerequisite
Vela’s Hatch Key Spaceship Part Lodge None
Machine Gun Capacity Crate Lodge None
Shuriken Capacity Crate Lodge None
Cluster Bombs Capacity Crate Lodge None
Tri-Rockets Capacity Crate Lodge None
Tri-Rockets Capacity Crate Lodge None
Tri-Rockets Capacity Crate Lodge None
Grenades Capacity Crate Lodge None
Grenades Capacity Crate Lodge None
Homing Missile Capacity Crate Lodge None
Homing Missile Capacity Crate Lodge None
Homing Missile Capacity Crate Lodge None
Timed Mines Capacity Crate Lodge None
Sniper Rifle Capacity Crate Lodge None

LUPUS EXCLUSIVE ITEMS

Item Type Location Prerequisite
Shocker Weapon Rim Power Suit Upgrade / Machine Gun
Machine Gun Capacity Crate Rim Power Suit Upgrade
Sniper Rifle Capacity Crate Rim Power Suit Upgrade
Machine Gun Capacity Crate Rim Power Suit Upgrade

S.S. ANUBIS ITEMS (JUNO FIRST PASS)

The S.S. Anubis is discovered by reaching the end of the Interior on Goldwood with Juno, and he alone must explore it initially. After defeating Mizar at his Palace, Vela and Lupus may return to this world for their exclusive items.


ANY JET FORCE MEMBER

Item Type Location Prerequisite
Earplugs Trade Item Hold Earn a Gold Medal/Floyd
Machine Gun Capacity Crate Hold None
Pistol Capacity Crate Hold None
Plasma Shotgun Capacity Crate Hold None
Pistol Capacity Crate Hold None
Machine Gun Capacity Crate Hold None
Cluster Bomb Capacity Crate Hold None
Spaceship Fin Spaceship Part Passageway Power Suit Upgrade
Sniper Rifle Capacity Crate Passageway Power Suit Upgrade
Sniper Rifle Capacity Crate Passageway Power Suit Upgrade

JUNO EXCLUSIVE ITEMS

Item Type Location Prerequisite
Plasma Shotgun Weapon Hold None
Cluster Bomb Weapon Hold None


TAWFRET ITEMS (JUNO FIRST PASS)

Tawfret is discovered by reaching the end of the Hold on the S.S. Anubis with Juno, and he alone must explore it initially. After defeating Mizar at his Palace, Vela and Lupus may return to this world for their exclusive items.


ANY JET FORCE MEMBER

Item Type Location Prerequisite
Tri-Rocket Capacity Crate Bog Tri-Rocket Launcher
Tri-Rocket Capacity Crate Bog Tri-Rocket Launcher
Plasma Shotgun Capacity Crate Bog Tri-Rocket Launcher
Plasma Shotgun Capacity Crate Bridge None
Pistol Capacity Crate Bridge None
Homing Missile Capacity Crate Bridge None
Sniper Rifle Capacity Crate Bridge None
Homing Missile Capacity Crate Bridge None
Sniper Rifle Capacity Crate Bridge Tri-Rocket Launcher
Remote Mines Weapon Bridge None
Machine Gun Capacity Crate Castle None
Homing Missile Capacity Crate Castle None
Tr-Rocket Capacity Crate Castle None

ANY JET FORCE MEMBER (EXCLUDING VELA)

Item Type Location Prerequisite
Flares Weapon Bridge None

JUNO EXCLUSIVE ITEMS

Item Type Location Prerequisite
Tri-Rocket Launcher Weapon Bog None
Gimlet’s Pants Trade Item Bridge None
Gimlet’s Crowbar Progress Item Bridge Gimlet’s Pants
Floyd Components Progress Item Bridge Gimlet’s Crowbar
Grenades Weapon Bog Tri-Rocket Launcher
Sniper Rifle Weapon Bridge None

VELA EXCLUSIVE ITEMS

Item Type Location Prerequisite
Cargo Key Spaceship Part Bridge Gimlet’s Pants


MIZAR’S PALACE ITEMS (JUNO FIRST PASS)

Mizar’s Palace is discovered by defeating Boss Fet-Bubb at the end of the Tawfret with Juno, and he alone must explore it initially. Vela can reach Mizar’s Palace by defeating Boss Lurg at the end of Ichor, and Lupus can reach Mizar’s Palace by defeating the Boss Mechantids at the end of Eschebone.


ANY JET FORCE MEMBER

Item Type Location Prerequisite
Stabilizer Spaceship Part Pyramid Interior Power Suit Upgrade/Rescue All Tribals

ANY JET FORCE MEMBER (EXCEPT LUPUS)

Item Type Location Prerequisite
Fuse Spaceship Part Mizar’s Racetrack Power Suit Upgrade/Achieve First Place

JUNO EXCLUSIVE ITEMS

Item Type Location Prerequisite
Pistol Capacity Crate Lobby None
Plasma Shotgun Capacity Crate Lobby None
Plasma Shotgun Capacity Crate Lobby None
Grenades Capacity Crate Lobby None
Plasma Shotgun Capacity Crate Lobby None
Machine Gun Capacity Crate Lobby None
Grenades Capacity Crate Lobby None
Machine Gun Capacity Crate Lobby None
Grenades Capacity Crate Lobby None
Grenades Capacity Crate Lobby None

VELA EXCLUSIVE ITEMS

Item Type Location Prerequisite
Machine Gun Capacity Crate Flume None
Pistol Capacity Crate Flume None
Plasma Shotgun Capacity Crate Flume None
Plasma Shotgun Capacity Crate Flume None
Pistol Capacity Crate Flume None
Grenades Capacity Crate Flume None
Grenades Capacity Crate Flume None

LUPUS EXCLUSIVE ITEMS

Item Type Location Prerequisite
Night Vision Goggles Progress Item Chasm None
Pistol Capacity Crate Chasm None
Plasma Shotgun Capacity Crate Chasm None
Plasma Shotgun Capacity Crate Chasm None
Machine Gun Capacity Crate Chasm None
Grenades Capacity Crate Chasm None
Machine Gun Capacity Crate Chasm None
Grenades Capacity Crate Chasm None
Grenades Capacity Crate Chasm None


SEKHMET ITEMS (VELA FIRST PASS)

Sekhmet is discovered by reaching the Pyramid at Mizar’s Palace with Juno, prompting Vela’s quest to begin here. After defeating Mizar at his Palace, Juno and Lupus may return to this world for their exclusive items.


ANY JET FORCE MEMBER

Item Type Location Prerequisite
Green Key Key Battle Cruiser Red Key
Machine Gun Capacity Crate Battle Cruiser None
Plasma Shotgun Capacity Crate Battle Cruiser None
Machine Gun Capacity Crate Battle Cruiser Red Key
Grenades Capacity Crate Battle Cruiser Green Key
Sniper Rifle Capacity Crate Battle Cruiser Power Suit Upgrade
Homing Missile Capacity Crate Battle Cruiser None
Homing Missile Capacity Crate Battle Cruiser None
Tri-Rockets Capacity Crate Battle Cruiser None
Tri-Rockets Capacity Crate Battle Cruiser None
Plasma Shotgun Capacity Crate Battle Cruiser None
Plasma Shotgun Capacity Crate Battle Cruiser None
Homing Missile Capacity Crate Battle Cruiser None

JUNO EXCLUSIVE ITEMS

Item Type Location Prerequisite
Blue Key Key Battle Cruiser None
Shuriken Capacity Crate Battle Cruiser None
Shocker Capacity Crate Battle Cruiser None

VELA EXCLUSIVE ITEMS

Item Type Location Prerequisite
Red Key Key Battle Cruiser Machine Gun
Grenades Weapon Battle Cruiser None
Machine Gun Weapon Battle Cruiser None
Plasma Shotgun Weapon Battle Cruiser Machine Gun


CERULEAN ITEMS (VELA FIRST PASS)

Cerulean is discovered when Vela acquires the Green Key in Sekhment, unlocking the Green Key Door in the landing site to find a passage to Cerulean, which she alone must explore initially. After defeating Mizar at his Palace, Juno and Lupus may return to this world for their exclusive items.


ANY JET FORCE MEMBER

Item Type Location Prerequisite
Machine Gun Capacity Crate Dune None
Pistol Capacity Crate Dune None
Pistol Capacity Crate Dune Yellow Key
Tri-Rocket Capacity Crate Dune Yellow Key
Tri-Rocket Capacity Crate Dune Yellow Key
Tri-Rocket Capacity Crate Dune Yellow Key

VELA EXCLUSIVE ITEMS

Item Type Location Prerequisite
Gold Bar (3) Trade Item Dune None
Tri-Rocket Launcher Weapon Dune Gold Bar (3)
Yellow Key Key Dune Tri-Rocket Launcher
Homing Missiles Weapon Dune None


ICHOR ITEMS (VELA FIRST PASS)

Ichor is discovered by reaching the end of the Dune in Cerulean with Vela, and she alone must explore this world initially. After defeating Mizar at his Palace, Juno and Lupus may return to this world for their exclusive items.


ANY JET FORCE MEMBER

Item Type Location Prerequisite
Arcade Chip Optional Item Military Base Earn a Gold Medal/Floyd
Plasma Shotgun Capacity Crate Military Base None
Pistol Capacity Crate Military Base None
Grenades Capacity Crate Military Base None
Machine Gun Capacity Crate Military Base None
Pistol Capacity Crate Military Base None
Homing Missile Capacity Crate Military Base None
Grenades Capacity Crate Military Base None
Homing Missile Capacity Crate Military Base None
Homing Missile Capacity Crate Military Base None
Sniper Rifle Capacity Crate Perimeter Blue Key

ANY JET FORCE MEMBER (EXCLUDING JUNO)

Item Type Location Prerequisite
Flares Weapon Military Base None

VELA EXCLUSIVE ITEMS

Item Type Location Prerequisite
Sniper Rifle Weapon Military Base None

LUPUS EXCLUSIVE ITEMS

Item Type Location Prerequisite
Lupus’ Hatch Key Spaceship Part Military Base None


SPAWNSHIP ITEMS (LUPUS FIRST PASS)

The Spawnship is discovered by reaching the Pyramid at Mizar’s Palace with Vela, prompting Lupus’ quest to begin here. After defeating Mizar at his Palace, Juno and Vela may return to this world for their exclusive items.


ANY JET FORCE MEMBER

Item Type Location Prerequisite
Machine Gun Capacity Crate Troop Carrier None
Pistol Capacity Crate Troop Carrier None
Plasma Shotgun Capacity Crate Troop Carrier None
Pistol Capacity Crate Troop Carrier None
Plasma Shotgun Capacity Crate Troop Carrier None
Machine Gun Capacity Crate Troop Carrier None
Homing Missile Capacity Crate Troop Carrier None

LUPUS EXCLUSIVE ITEMS

Item Type Location Prerequisite
Plasma Shotgun Weapon Troop Carrier None
Machine Gun Weapon Troop Carrier None
Red Key Key Troop Carrier None
Yellow Key Key Troop Carrier Red Key
Sniper Rifle Weapon Troop Carrier Red Key

JUNO EXCLUSIVE ITEMS

Item Type Location Prerequisite
Shocker Weapon Troop Carrier Yellow Key / Red Key
Juno Hatch Key Spaceship Part Troop Carrier Yellow Key / Red Key
Cluster Bomb Capacity Crate Troop Carrier None
Remote Mines Capacity Crate Troop Carrier None
Timed Mines Capacity Crate Troop Carrier None
Tri-Rocket Capacity Crate Troop Carrier None
Tri-Rocket Capacity Crate Troop Carrier None
Tri-Rocket Capacity Crate Troop Carrier None
Tri-Rocket Capacity Crate Troop Carrier None
Homing Missile Capacity Crate Troop Carrier None
Homing Missile Capacity Crate Troop Carrier None
Homing Missile Capacity Crate Troop Carrier None
Homing Missile Capacity Crate Troop Carrier None
Flamethrower Capacity Crate Troop Carrier None
Machine Gun Capacity Crate Troop Carrier None

VELA EXCLUSIVE ITEMS

Item Type Location Prerequisite
Shocker Weapon Troop Carrier None


RITH ESSA ITEMS (LUPUS FIRST PASS)

Rith Essa is discovered when Lupus acquires the Red Key and the Yellow Key in the Spawnship, unlocking their respective doors to find a passage to Rith Essa, which he alone must explore initially. After defeating Mizar at his Palace, Juno and Vela may return to this world for their exclusive items.


ANY JET FORCE MEMBER

Item Type Location Prerequisite
Homing Missile Capacity Crate Bluff None
Homing Missile Capacity Crate Bluff None
Machine Gun Capacity Crate Bluff None
Plasma Shotgun Capacity Crate Bluff None
Plasma Shotgun Capacity Crate Bluff None
Pistol Capacity Crate Bluff None
Sniper Rifle Capacity Crate Bluff Blue Key
Plama Shotgun Capacity Crate Bluff Blue Key
Tri-Rocket Capacity Crate Interior None
Plasma Shotgun Capacity Crate Interior None
Timed Mines Capacity Crate Interior None

VELA EXCLUSIVE ITEMS

Item Type Location Prerequisite
Mine Key Key Bluff Specialist Magazine
Deflector Shield Spaceship Part Mine Mine Key/Tribal Pad

LUPUS EXCLUSIVE ITEMS

Item Type Location Prerequisite
Tri-Rocket Launcher Weapon Bluff None
Cluster Bomb Weapon Bluff None
Homing Missiles Weapon Bluff None
Pistol Capacity Crate Bluff None


ESCHEBONE ITEMS (LUPUS FIRST PASS)

Eschebone is discovered when Lupus reaches the end of the Bluff in Rith Essa and locates the Interior, which provides him with passage to Eschebone, which he alone must explore initially. After defeating Mizar at his Palace, Juno and Vela may return to this world for their exclusive items.


ANY JET FORCE MEMBER

Item Type Location Prerequisite
Tri-Rocket Capacity Crate Approach None
Machine Gun Capacity Crate Approach None
Pistol Capacity Crate Approach None
Homing Missile Capacity Crate Approach None
Grenades Capacity Crate Thorax None
Pistol Capacity Crate Thorax None
Cluster Bombs Capacity Crate Thorax None
Magenta Key Key Thorax None

LUPUS EXCLUSIVE ITEMS

Item Type Location Prerequisite
Grenades Weapon Approach None

VELA EXCLUSIVE ITEMS

Item Type Location Prerequisite
Blue Key Key Thorax None
Specialist Magazine Trade Item Thorax None
Oxygen Tank Spaceship Part Cortex Power Suit Upgrade
Sniper Rifle Capacity Crate Cortex Power Suit Upgrade


SPACESTATION ITEMS (VELA FIRST PASS)

The Spacestation is discovered by reaching the end of the Lodge in Goldwood with Vela, and she alone must explore this world initially. After defeating Mizar at his Palace, Juno and Lupus may return to this world for their exclusive items.


ANY JET FORCE MEMBER

Item Type Location Prerequisite
Flamethrower Weapon AbandonedWreck None
Remote Mines Capacity Crate Abandoned Wreck None
Remote Mines Capacity Crate Abandoned Wreck None
Flamethrower Capacity Crate Abandoned Wreck None


WALKWAY ITEMS (JUNO FIRST PASS)

The Walkway is discovered when Juno acquires the Yellow Key, and unlocks the Yellow Key Door in the S.S. Anubis landing site to find a passage to the Walkway, which he alone must explore initially. After defeating Mizar at his Palace, Vela and Lupus may return to this world to explore, though they will not find any exclusive items.


JUNO EXCLUSIVE ITEMS

Item Type Location Prerequisite
Homing Missiles Weapon Peak None


GEM QUARRY ITEMS (LUPUS FIRST PASS)

The Gem Quarry is discovered when Lupus reaches the end of the Rim in Goldwood, which he alone must explore initially. After defeating Mizar at his Palace, Juno and Vela may return to this world to explore, though they will not find any exclusive items.


LUPUS EXCLUSIVE ITEMS

Item Type Location Prerequisite
Radar Dish Spaceship Part Landing None


WATER RUIN ITEMS (VELA FIRST PASS)

The Water Ruin is discovered when Vela uses the Red Key on Sekhmet to discover a jetpack pad. Provided that Vela has acquired the Power Suit Upgrade from King Jeff at Mizar’s Palace, she can jettison to a higher elevation and discover a secret passage to the Water Ruin, which she alone must explore initially. After defeating Mizar at his Palace, Juno and Lupus may return to this world for their exclusive items.


ANY JET FORCE MEMBER

Item Type Location Prerequisite
Timed Mine Weapon Lost Island None
Power Cell Spaceship Part Lost Island Earplugs

VELA EXCLUSIVE ITEMS

Item Type Location Prerequisite
Nitrogen Tank Spaceship Part Lost Island None
Flamethrower Capacity Crate Lost Island None

JET FORCE GEMINI KEYS LIST



Yellow Key | Goldwood / Cerulean / Spawnship | [Top]

The Yellow Key can be found on Goldwood, Cerulean and the Spawnship by Juno, Vela and Lupus respectively. Collecting the Yellow Key will allow each of them to enter any areas guarded by a Yellow Lock. Each Yellow Key location has been detailed below.

Juno’s Yellow Key:

Juno can discover his Yellow Key inside the Outset Caves on Goldwood during his first visit. Upon reaching the end of the caves, the Yellow Key can be found inside a non-descript crate that can be destroyed.

Vela’s Yellow Key:

Vela can discover her Yellow Key inside the Tribal Chamber on Cerulean. To access this chamber, she’ll need to exchange three gold bars found scattered on the Dune to Fishface for the Tri-Rocket Launcher.

Lupus’ Yellow Key:

Lupus will need to secure the Red Key in the Spawnship before he can collect the Yellow Key. Once he’s collected the Red Key, he can gain access to a room beyond the Red Lock in the Troop Carrier and jettison to a pair of wall-bound pipes that hide the Yellow Key, along with the Sniper Rifle.



Blue Key | Sekhmet / Eschebone | [Top]

The Blue Key can be found on Sekhmet, and Eschebone by Juno and Vela respectively. Collecting the Blue Key will allow each of them to enter any areas guarded by a Blue Lock. Each Blue Key location has been detailed below.

Juno’s Blue Key:

The Battle Cruiser features an area where cross-beams are situated over a floor of molten magma. Juno can use his ability to walk across lava unharmed here, and travel into a conspicuous pipe below. Once he’s reached the end of the pipe, he can find the Blue Key hidden in a chest near the shore.

Vela’s Blue Key:

By traveling along an elevated bridge deep in the bowels of Eschebone, Vela can leave the central area of the Thorax to discover a pool of water. Diving into the pool will lead her to a labyrinth of underwater tunnels, where the path to the immediate left will lead her to a chest containing the Blue Key.



Red Key | Goldwood / Sekhmet / Spawnship | [Top]

The Red Key can be found on Goldwood, Sekhmet and the Spawnship by Juno, Vela and Lupus respectively. Collecting the Red Key will allow each of them to enter any areas guarded by a Red Lock. Each Red Key location has been detailed below.

Juno’s Red Key:

After exploring much of Goldwood, and completing the Outset, Juno will come across an area that features a rising pathway leading up to a Red Lock. Sticking to the lower path on the left side will lead him to Magnus – speaking with the pint-sized ambassador will have him offering up the Red Key.

Vela’s Red Key:

If Vela follows the path of the shallow river that flows through the lower path of Sekhmet, she’ll come across a Target Door. Dispatching the Target Door with her Machine Gun will allow her through a narrow passage that leads to a large room – in the center she’ll find a questionable character named Fishface that will provide her with the Red Key when asked.

Lupus’ Red Key:

During his initial exploration of the Spawnship, Lupus will be able to follow the most direct route to a chasm that can be bridged by traversing across the floating platforms moving in a circuit. Once he’s been able to brave the gap, he’ll continue along the elevated pathways until he’s found an imposing Weevil behind a LifeForce Door. Neutralizing the Weevil and exploring the platform just beyond his station will surrender the Red Key.



Green Key | Sekhmet / Sekhmet / Sekhmet | [Top]

The Green Key can be found in a single shared location on Sekhmet by Juno, Vela and Lupus. Collecting the Green Key will allow each of them to enter any areas guarded by a Green Lock. The Green Key location has been detailed below.

Juno’s Green Key:

Provided that Juno has secured the Red Key from Goldwood, he can traverse the cross-beams in Sekhmet’s lava room and pass through the door showcasing the Red Lock. Traveling across three elaborate structures with elevator platforms just beyond, the Star Twin will locate an exit in the final room on the ground floor that will lead him to an ambush with Mizar’s flying opposition. Defeating all of the Drones will allow passage to a vertical Jetpack shaft, with a glass floor at its base. Shooting at the glass floor until it shatters will allow Juno to acquire the Green Key.

Vela’s Red Key:

Provided that Vela has secured the Red Key from Fishface earlier in Sekhmet, she can traverse the cross-beams in Sekhmet’s lava room and pass through the door showcasing the Red Lock. Traveling across three elaborate structures with elevator platforms just beyond, the Star Twin will locate an exit in the final room on the ground floor that will lead her to an ambush with Mizar’s flying opposition. Defeating all of the Drones will allow passage to a vertical Jetpack shaft, with a glass floor at its base. Shooting at the glass floor until it shatters will allow Vela to acquire the Green Key.

Lupus’ Red Key:

Provided that Lupus has secured the Red Key from the Spawnship, he can traverse the cross-beams in Sekhmet’s lava room and pass through the door showcasing the Red Lock. Traveling across three elaborate structures with elevator platforms just beyond, the Jet Force Canine will locate an exit in the final room on the ground floor that will lead him to an ambush with Mizar’s flying opposition. Defeating all of the Drones will allow passage to a vertical Jetpack shaft, with a glass floor at its base. Shooting at the glass floor until it shatters will allow Lupus to acquire the Green Key.



Magenta Key | Eschebone / Eschebone / Eschebone | [Top]

The Magenta Key can be found in a single shared location on Eschebone by Juno, Vela and Lupus. Collecting the Magenta Key will allow each of them to enter any areas guarded by a Magenta Lock. The Magenta Key location has been detailed below.

Juno’s Magenta Key:

In the central Thorax chamber of Eschebone, Juno will need to travel along the elevated path to arrive at the pool where Vela’s Blue Key can be found. As Juno is unable to swim, he’ll follow the passage until it opens up to a large room with an exit to the left and right, which leads back to the central Thorax chamber, and to a Floyd Mission respectively. Juno will find the Magenta Key perched on a rock nearest to the Floyd Mission.

Vela’s Magenta Key:

In the central Thorax chamber of Eschebone, Vela will need to travel along the elevated path to arrive at the pool where her Blue Key can be found. Provided that Vela has already acquired the Blue Key, she’ll ignore the dive and follow the passage until it opens up to a large room with an exit to the left and right, which leads back to the central Thorax chamber, and to a Floyd Mission respectively. Vela will find the Magenta Key perched on a rock nearest to the Floyd Mission.

Lupus’ Magenta Key:

In the central Thorax chamber of Eschebone, Lupus will need to travel along the elevated path to arrive at the pool where Vela’s Blue Key can be found. As Lupus is unable to swim, he’ll follow the passage until it opens up to a large room with an exit to the left and right, which leads back to the central Thorax chamber, and to a Floyd Mission respectively. Lupus will find the Magenta Key perched on a rock nearest to the Floyd Mission.


JET FORCE GEMINI INVENTORY LIST



Gimlet’s Pants | Origin: Tawfret | Destination: Tawfret | [Top]

Gimlet’s Pants were stolen from him and hung up on a tree by Mizar’s forces in Tawfret. Juno will have to retrieve Gimlet’s Pants from the lonely tree in the center of the lake, and then return them to Gimlet near the Catacombs in exchange for the Crowbar.

Gimlet’s Crowbar | Origin: Tawfret | Destination: Tawfret / Walkway | [Top]

Gimlet’s Crowbar is an item given to Juno after he manages to return Gimlet’s Pants on Tawfret. The Crowbar can prise open the trapdoor near the main hall to retrieve Floyd’s Components, and the one near King Jeff to explore the mausoleum. It can also be used on the Walkway.

Earplugs | Origin: S.S. Anubis | Destination: Water Ruin | [Top]

Once Floyd has been reassembled on Tawfret, Juno will be able to return to the S.S. Anubis where he found the Cluster Bombs and send the droid on a solo mission. Earning a Gold Medal will award the Earplugs, which can be given to a Ivana Bear on the Water Ruin for a Spaceship Part.

Night Vision Goggles | Origin: Mizar’s Palace | Destination: Mizar’s Palace | [Top]

The Night Vision Goggles are an exclusive item available for Lupus that will allow him to retain his sight in absolute darkness. They are available in a chest to the left of the entrance of the Chasm in Mizar’s Palace, which Lupus can equip just prior to entering.

Gold Bars | Origin: Cerulean | Destination: Cerulean | [Top]

Three Gold Bars are needed to negotiate the purchase of the Tri-Rocket Launcher from Fishface on Cerulean. Vela can find the first bar on the launchpad upon touching down on the planets surface, and the remaining pair can be found on opposite ends of the expanse.

Jeff & Barry Racing II Arcade Chip | Origin: Ichor | Destination: Ichor | [Top]

After passing by her first LifeForce door on Ichor, Vela can smash the glass in the following base to find an entrance to a secret Floyd Mission. Earning a Gold Medal here will award the Arcade Chip, which can restore the second cabinet to working order in the Big Bug Fun Club.

Specialist Magazine | Origin: Eschebone | Destination: Rith Essa | [Top]

After taking the elevated path in the central chamber of the Thorax in Eschebone, Vela can dive into the pool and discover the Specialist Magazine within a chest in the third surface chamber.
The Specialist Magazine can be taken to Fernando on Rith Essa.

Rith Essa Mine Key | Origin: Rith Essa | Destination: Rith Essa | [Top]

Exploring the Bluffs of Rith Essa will lead Vela to Fernando’s home just outside of the Rith Essa Mines. Speaking to the Mole Brother and providing him with the Specialist Magazine found in Eschebone will spur him into bestowing Vela with the Mine Key, granting her sole access.


JET FORCE GEMINI WEAPONS LIST



Pistol | Standard Issue | [Top]

All members of Jet Force will start with the Pistol. Unleashes around six rapid-fire shots before recharging. Initial capacity is 100 shots, with a back-up supply of weaker pellets should ammo run out.


Machine Gun | Goldwood / Sekhmet / Spawnship | [Top]

Relatively weak but boasting a rate of fire to die for, the Machine Gun is unparalleled when it comes to close quarter fighting. It’s large spray reduces long range efficiency. Necessary to pass Target Doors.

Juno’s Machine Gun:

After exploring much of Goldwood, and completing the Outset, Juno will come across an area that features a rising pathway leading up to a Red Lock. Sticking to the lower path on the left side will lead him to Magnus – speaking with the pint-sized ambassador will have him offering up the Red Key. Bypassing the Red Lock with the Red Key will lead Juno to a small cave, where the Machine Gun awaits.

Vela’s Machine Gun:

From the landing site on Sekhmet, Vela can proceed to the first chamber where she’ll encounter Mizar’s Drones. After defeating all of Mizar’s Drones in this area, a pair of LifeForce Doors near the stream will unlock – if Vela travels through the door nearest to the entrance of the room, she’ll come across a chest that contains the Machine Gun.

Lupus’ Machine Gun:

At the landing site of the Spawnship, Lupus can bypass the elevator to find two chests available on the opposite side of the room. The chest on the right will contain the Machine Gun.



Plasma Shotgun | S.S. Anubis / Sekhmet / Spawnship | [Top]

The Plasma Shotgun delivers a powerful shot with a wide impact area. The charge time requires team members to plan ahead when using it. The Plasma Shotgun can fire at five different levels of power, maximum strength requires a full charge.

Juno’s Plasma Shotgun:

At the landing site of the S.S. Anubis, Juno will be tasked with scaling a number of stacked crates in the loading bay. Once he’s able to ascend to the second level, he’ll discover a chest that will relinquish the Plasma Shotgun when opened.

Vela’s Plasma Shotgun:

If Vela follows the path of the shallow river that flows through the lower path of Sekhmet, she’ll come across a Target Door. Dispatching the Target Door with her Machine Gun will allow her through a narrow passage that leads to a large room with a chest in the far left corner. Opening the chest will relinquish the Plasma Shotgun.

Lupus’ Plasma Shotgun:

At the landing site of the Spawnship, Lupus can bypass the elevator to find two chests available on the opposite side of the room. The chest on the left will contain the Plasma Shotgun.



Tri-Rocket Launcher | Tawfret / Cerulean / Rith Essa | [Top]

When you absolutely positively have to kill every last Drone in the room, the Tri-Rocket Launcher is for you. Three spiraling warheads create a blast of magnificent proportions.

Juno’s Tri-Rocket Launcher:

Juno will have to progress through Tawfret until he can locate King Jeff at the gated Cemetery. Once Juno speaks with King Jeff and learns of his grave mistake, the Tribal magnate will grant him the Tri-Rocket Launcher.

Vela’s Tri-Rocket Launcher:

Upon eliminating the Drones at the landing site, and one lingering trooper in the Dune expanse on Cerulean, Vela will be granted passage to Fishface’s base of operations. Provided that she’s managed to locate all three Gold Bars in the expanse, she’ll be able to trade them with Fishface for the Tri-Rocket Launcher.

Lupus’ Tri-Rocket Launcher:

On Rith Essa, Lupus can progress through the zigzagging path that will lead him to the cliff edges of the Bluff. Once he’s finished with the long and winding path, and completes the area, the Canine will find himself on some makeshift wooden steps; a chest containing the Tri-Rocket Launcher can be found to the immediate left.



Shocker | Spawnship / Spawnship / Goldwood | [Top]

Affectionately referred to as the ‘Shocker’, this is an experimental device recieving its first field test. It incapacitates the enemy with a raw electrical discharge.

Juno’s Shocker:

Once Juno possesses the Red Key and the Yellow Key, he can pass through both doors in the Spawnship to arrive at a lava-filled chamber. On the left side of the room, Juno will spot a round kiln-like object in the magma – utilizing his heat resistance, a quick trek inside the structure leads to a chest containing the Shocker.

Vela’s Shocker:

After taking the elevator at the Spawnship landing site, Vela can leap from the bridge in the next room until a pool of water found on the ground floor. Using her diving abilities, Vela can swim through the underwater entrance to a previously-unseen section of the ship. After passing through a LifeForce Door, Vela will discover a chest containing the Shocker in the third and final room.

Lupus’ Shocker:

In order to reach the Rim on Goldwood, Lupus will require his armor to be upgraded by King Jeff after facing off against Mizar at his Palace. Once this accomplished, he can return to Goldwood progressing through the Outset and Interior until he arrives at the Target Door. Using his Machine Gun, he’ll progress until he comes to a large gulf with a LifeForce Door. Provided that Lupus can exterminate enough Drones to satisfy the conditions of the LifeForce Door, he can jettison across the gap and enter the Rim. In these caverns, Lupus will need to continue his extermination until he arrives at a water-logged platform section. With some careful thrusting from the apex of the ledge in this area, Lupus can reach another LifeForce Door, where entry brings him to a chest containing the Shocker.



Flamethrower | Spacestation / Spacestation / Spacestation | [Top]

Fuelled by Gas Canisters, this lightweight Flamethrower is a frighteningly effective close-range weapon guaranteed to wreak havoc amidst the enemy ranks.

Juno’s Flamethrower:

As Juno enters the Spacestation, he’ll be able to drop to the floor below near his ship – venturing through a wall to the left will take him to a crate, which he can use to propel upwards through a hole in the ceiling. Finding another crate on the current floor, Juno can once again ascend towards the final floor, walking through two perforations where a Chest containing the Flamethrower may be found on the opposite side.

Vela’s Flamethrower:

As Vela enters the Spacestation, she’ll be able to drop to the floor below near her ship – venturing through a wall to the left will take her to a crate, which she can use to propel upwards through a hole in the ceiling. Finding another crate on the current floor, Vela can once again ascend towards the final floor, walking through two perforations where a Chest containing the Flamethrower may be found on the opposite side.

Lupus’ Flamethrower:

As Lupus enters the Spacestation, he’ll be able to drop to the floor below near his ship – venturing through a wall to the left will take him to a crate, which he can use to propel upwards through a hole in the ceiling. Finding another crate on the current floor, Lupus can once again ascend towards the final floor, walking through two perforations where a Chest containing the Flamethrower may be found on the opposite side.



Sniper Rifle | Tawfret / Ichor / Spawnship | [Top]

The Sniper Rifle: The Ultimate Long Range Weapon. Comes with an extensive zoom facility and packs a surprising punch, though its rate of fire leaves something to be desired.

Juno’s Sniper Rifle:

After Juno leaves the Cemetery on Tawfret, the next civilized structures he’ll come across are the walled area that features a Main Hall where Gimlet can be found inside. If Juno investigates the interior of the building to the right of this Main Hall, he’ll discover a small room with chest containing the Sniper Rifle.

Vela’s Sniper Rifle:

Entering the first Military Base on Ichor, Vela can leap onto the walkway in the center – traveling towards the entrance that shares the wall with the LifeForce Door will lead her into a long passageway inside the base. If Vela enters the first door on her left in this passageway, she’ll come across two chests. The chest on the right will contain the Sniper Rifle.

Lupus’ Sniper Rifle:

Lupus will need to secure the Red Key in the Spawnship before he can collect the Sniper Rifle. Once he’s collected the Red Key, he can gain access to a room beyond the Red Lock in the Spawnship and jettison to a pair of wall-bound pipes that hide the chest containing the Sniper Rifle, along with the Yellow Key.



Homing Missiles | Walkway / Cerulean / Rith Essa | [Top]

Homing Missiles combine formidable impact strength with deadly accuracy. Moving the sight over a target in manual mode allows you to lock on and seal your opponent’s fate.

Juno’s Homing Missiles:

When Juno arrives on the Walkway, he’ll be tasked with eliminating all of Mizar’s Drones stationed on the Peak – once this is accomplished, he’ll be able to pass the LifeForce Door and enter the interior. Inside, he’ll find a chest at the rear of the room containing the Homing Missiles.

Vela’s Homing Missiles:

After Vela has traded three Gold Bars for the Tri-Rocket Launcher on Cerulean, she can cross the expanse and enter a Tribal chamber, followed by a large cavern that features a string of Cyclops Drones sweeping overhead. There are three potential exits to the room; one requires a LifeForce requirement; one requires the Yellow Key; and the final exit has no pre-requisite. If Vela utilizes the non-conditional exit, she’ll find a small chest containing the Homing Missiles inside.

Lupus’ Homing Missiles:

On the landing site of Rith Essa, Lupus can ascend the zigzagging slopes meant to take the Canine to the next area. However, if he positions himself on the edge of the first apex nearest the waterfall, he can jetison across the gap and land on the opposite edge. Once this is accomplished, venturing into a secret entrance behind the waterfall will lead Lupus to a chest containing the Homing Missiles.



Shuriken | Goldwood / Goldwood / Goldwood | [Top]

A traditional weapon that still holds its own in the hi-tech Jet Force armory: the simplistic appearance of today’s Shuriken disguises its potential as a heat-seeking killer.

Juno’s Shuriken:

When Juno is in possession of the Yellow Key, he can leave the landing site on Goldwood enter the Outset. On the left side of the Outset, he’ll find a Yellow Key Door with a Stag Drone stationed on the other side. After defeating the Stag Drone, Juno can find a chest on the left side of the area containing the Shuriken.

Vela’s Shuriken:

When Vela is in possession of the Yellow Key, she can leave the landing site on Goldwood enter the Outset. On the left side of the Outset, she’ll find a Yellow Key Door with a Stag Drone stationed on the other side. After defeating the Stag Drone, Vela can find a chest on the left side of the area containing the Shuriken.

Lupus’ Shuriken:

When Lupus is in possession of the Yellow Key, he can leave the landing site on Goldwood enter the Outset. On the left side of the Outset, he’ll find a Yellow Key Door with a Stag Drone stationed on the other side. After defeating the Stag Drone, Lupus can find a chest on the left side of the area containing the Shuriken.



Grenades | Tawfret / Sekhmet / Eschebone | [Top]

The looping trajectory and powerful blast of these Grenades make them ideal ambush weapons. Try not to leave your target too much time to run for cover after you’ve thrown them, however…

Juno’s Grenades:

When Juno reaches the Cemetery on Tawfret, he can speak with King Jeff to acquire the Tri-Rocket Launcher. Once this is accomplished, he can use it to blast away the door of the first Mausoleum on the left. Venturing inside the desecrated tomb will allow Juno to discover a chest that contains the Grenades.

Vela’s Grenades:

On the landing site at Sekhmet, Vela can discover a chest containing the Grenades around the base of the landing pad.

Lupus’ Grenades:

As Lupus makes his way through the Approach on Eschebone, he’ll come to a mouth of the large, fanged insect in the wall that will send its great tongue lolling out. Just to the right of this maw, Lupus can discover a rocky platform housing a chest amidst the lava. Leaping onto the rock and opening the chest will relinquish the Grenades.



Cluster Bombs | S.S. Anubis / Ichor / Rith Essa | [Top]

One of the most devastating anti-personnel weapons available to Jet Force. An initial explosion releases three more bombs to maximize the impact zone in a stunning display of continuous incendiary power.

Juno’s Cluster Bombs:

As Juno makes his way through the Hold of the S.S. Anubis, he’ll come to an area that features a sloped hill with a conveyer belt running down its center. If Juno can tackle the steep slope and arrive at the top of the room, he can use his ammunition to smash a pane of glass found on the left side, exposing a door. Walking through this door will bring him to an area that features a grid of precarious cross-beams that he’ll need to cross to find an entrance on the opposite side. Once this is done, Juno needs only to reach the end of a cramped passageway that follows to find a chest containing the Cluster Bombs.

Vela’s Cluster Bombs:

As Vela enters the first base in Ichor, she’ll need to eliminate Mizar’s Drones to gain access to the area beyond the LifeForce Door. In this next area, she can use her ammunition to smash through the glass found on the left side of the room to expose a hidden doorway. Traveling through this doorway will take her to a room housing Floyd Pad, and a chest that contains the Cluster Bombs.

Lupus’ Cluster Bombs:

On Rith Essa, Lupus can progress through the zigzagging path that will lead him to the cliff edges of the Bluff. Once he’s finished with the long and winding path, and completes the area, the Canine will find himself at a forked path that splits in three directions. Climbing up the steps next to the waterfall will take him to Fernando Mole’s home (along with his vicious dog, Flopsy) where a chest containing the Cluster Bombs can be found just to the left.



Remote Mines | Tawfret / Tawfret / Tawfret | [Top]

Once thrown into the fray, Remote Mines are triggered by the handheld control box on the next press of the Z Button. Use while luring Drones in your direction for best effect.

Juno’s Remote Mines:

Once Juno reaches the final section of the Bridge where Floyd and Gimlet are found on Tawfret, he can work his way up to the rooftop the features the large chimney, utilizing the brickwork as makeshift stairs. From here, he can jump down into the chimney and begin exploring the catacombs far below. If Juno follows the stream to the left, he’ll come across a sarcophagus against the wall as he rounds the corner that can be blasted away with the Tri-Rockets. A small grotto will be exposed once the sarcophagus is destroyed, revealing a chest that contains the Remote Mines.

Vela’s Remote Mines:

Once Vela reaches the final section of the Bridge where Floyd and Gimlet are found on Tawfret, she can work her way up to the rooftop the features the large chimney, utilizing the brickwork as makeshift stairs. From here, she can jump down into the chimney and begin exploring the catacombs far below. If Vela follows the stream to the left, she’ll come across a sarcophagus against the wall as she rounds the corner that can be blasted away with the Tri-Rockets. A small grotto will be exposed once the sarcophagus is destroyed, revealing a chest that contains the Remote Mines.

Lupus’ Remote Mines:

Once Lupus reaches the final section of the Bridge where Floyd and Gimlet are found on Tawfret, he can work his way up to the rooftop the features the large chimney, utilizing the brickwork as makeshift stairs. From here, he can jump down into the chimney and begin exploring the catacombs far below. If Lupus follows the stream to the left, he’ll come across a sarcophagus against the wall as he rounds the corner that can be blasted away with the Tri-Rockets. A small grotto will be exposed once the sarcophagus is destroyed, revealing a chest that contains the Remote Mines.



Timed Mines | Water Ruin / Water Ruin / Water Ruin | [Top]

Thrown by a tap of the Z Button, Proximity Mines trigger when an enemy stumbles into range. Keeping the Z Button pressed sets the fuse length for a delayed explosion.

Juno’s Timed Mines:

From the landing site of the Water Ruin, Juno will need to make his way to the shores of the devastated castle. At the back of the ruins, just beyond the walls, he’ll be able to discover a chest that contains the Timed Mines.

Vela’s Timed Mines:

From the landing site of the Water Ruin, Vela will need to make his way to the shores of the devastated castle. At the back of the ruins, just beyond the walls, she’ll be able to discover a chest that contains the Timed Mines.

Lupus’ Timed Mines:

From the landing site of the Water Ruin, Lupus will need to make his way to the shores of the devastated castle. At the back of the ruins, just beyond the walls, he’ll be able to discover a chest that contains the Timed Mines.



Flares | Tawfret / Ichor / Tawfret | [Top]

The Flares have no attack potential but prove invaluable in the darkened areas native to Mizar’s Drones. Press the Z Button once to ignite a Flare, and again to send it hurtling into the distance.

Juno’s Flares:

Once Juno speaks to King Jeff in the Cemetery of Tawfret to come into possession of the Tri-Rocket Launcher, he can make his way towards the final area of the bridge where Floyd and Gimlet can be found. The rear of the building beneath Floyd’s post hides a door which can be taken out with the Tri-Rocket Launcher, and the interior houses a chest that contains the Flares.

Vela’s Flares:

Entering the first Military Base on Ichor, Vela can leap onto the walkway in the center – traveling towards the entrance that shares the wall with the LifeForce Door will lead her into a long passageway inside the base. If Vela enters the first door on her left in this passageway, she’ll come across two chests. The chest on the left will contain the Flares.

Lupus’ Flares:

Once Lupus possesses the Tri-Rocket Launcher, he can make his way towards the final area of the bridge on Tawfret where Floyd and Gimlet can be found. The rear of the building beneath Floyd’s post hides a door which can be taken out with the Tri-Rocket Launcher, and the interior houses a chest that contains the Flares.



Fish Food | Goldwood / Goldwood / Goldwood | [Top]

Pressing Z will toss a few grains of Fish Food, where it may serve to distract enemy drones, pacify certain foes momentarily and trigger explosive devices without wasting ammo. It also makes a tasty treat for the fish, so we’re told.

Juno’s Fish Food:

From the landing site of Goldwood, Juno can continue towards the first area of the Outset. Rather than taking the bridge towards King Jeff’s hut, inspecting the wall to the right will reveal a slight crevice that he can use to access a secret area just beyond. Once this is accomplished, Juno will discover a chest on the right side that contains the Fish Food.

Vela’s Fish Food:

From the landing site of Goldwood, Vela can continue towards the first area of the Outset. Rather than taking the bridge towards King Jeff’s hut, inspecting the wall to the right will reveal a slight crevice that she can use to access a secret area just beyond. Once this is accomplished, Vela will discover a chest on the right side that contains the Fish Food.

Lupus’ Fish Food:

From the landing site of Goldwood, Lupus can continue towards the first area of the Outset. Rather than taking the bridge towards King Jeff’s hut, inspecting the wall to the right will reveal a slight crevice that he can use to access a secret area just beyond. Once this is accomplished, Lupus will discover a chest on the right side that contains the Fish Food.


JET FORCE GEMINI SPECIAL ITEMS LIST


Colored Gems | Origin: N/A | [Top]

Colored Gems are found throughout the Universe, and can be collected to replenish any health lost in battle with Mizar’s Drones. Blue Gems will recover one unit of energy, Pink Gems recover five units, and the rare Red Gems will recover an entire ring of energy.

Gemini Holders | Origin: N/A | [Top]

Gemini Holders allow Juno, Vela and Lupus to increase their health capacity by one unit each time they’re collected. The Jet Force Gemini team will begin with half a ring of energy, at 6 units, but this can be increased to 64 over time, with each completed ring level providing 1 additional unit.

Ammunition Crates | Origin: N/A | [Top]

Ammunition Crates can be collected by Juno, Vela and Lupus to refill any lost ammunition for their arsenal of weapons. Creates which display two red bands will refill a choice weapon entirely, whereas crates with a single yellow band offer partial refills.

Capacity Crates | Origin: N/A | [Top]

Capacity Crates serve to increase the total ammunition space allotted for each weapon permanently. Given that the Capacity Crates are not universally shared, it’s possible to favor progress for one of the members of Jet Force Gemini, by taking Crates intended for the others.

Mizar Tokens | Origin: N/A | [Top]

Mizar Tokens serve as the Galactic Currency, and can be used to purchase the services of Diamond Geezer, a mercenary robot that can provide health and ammunition refills. Any Transformation Pad, Floyd Pad and Arcade Cabinet will also charge a single Token for its services.

Floyd the Droid’s Components | Origin: Tawfret | [Top]

After Floyd the Droid defected from Mizar’s forces, it was broken into three pieces and scattered on Tawfret. Collecting these components will restore Floyd to working order, allowing a second player to utilize his firepower. The location of Floyd’s Components have been detailed below.

Floyd Component 1:

Once you’ve discovered Floyd’s post on the rooftop of the Main Hall in second Bridge area, you’ll be able to collect the first of Floyd’s components by traveling towards the adjacent building with the large chimney. Utilizing the brickwork as makeshift stairs, you’ll be able to ascend to the chimney rooftop and then follow a thin wall to recover the first ‘Robot Component’.

Floyd Component 2:

The second Component can be found in the catacombs, deep underneath the current site where Floyd is found. To access this area, you’ll need to leap down the aforementioned chimney and then explore the perimeter below. The second ‘Robot Component’ should be found near a series of pillars as you round the corner.

Floyd Component 3:

Floyd’s final component is hidden beneath a trapdoor that requires the Crowbar to access. To acquire the Crowbar, you’ll need to retrieve Gimlet’s Pants, which are hung up on a large tree in the center of a lake in the previous area. From here, you can speak to Gimlet by entering the building that houses the large chimney to exchange the Pants for his Crowbar. The rear of the building beneath Floyd’s post hides a door which can be taken out with the Tri-Rocket Launcher – once inside, you can prise open a trapdoor to discover the final ‘Robot Component’.


Floyd Awards | Origin: Goldwood, S.S. Anubis, Mizar’s Palace, Ichor, Eschebone | [Top]

Once Floyd has been reassembled on Tawfret, he’ll join the Jet Force Gemini team as a valued asset. During “Floyd Missions” on certain planets, the robot is tasked with flying through a series of tunnels and collecting objects, with optimal times receiving Floyd Awards.

Goldwood Floyd Mission:

Upon returning to Goldwood with Floyd intact, any member of the Jet Force Gemini team may clear the Outset until they’ve arrived at the Interior. If they take the leftmost door without a lock in this area, they’ll discover a small cave that features a Floyd Pad to begin their first mission. If Floyd can collect at least 12 cases of Metallic Ore, and disable 10 Power Cells before the timer reaches 900, he’ll be awarded a Gold Medal. As a Gold Medal in this Floyd Mission will unlock the Goldwood Multiplayer Target Map, it is not neccessary to complete the campaign adventure.

S.S. Anubis Floyd Mission:

Upon returning to the S.S. Anubis with Floyd intact, any member of the Jet Force Gemini team may clear the Hold until they come to an area that features a sloped hill with a conveyer belt running down its center. Tackling the steep slope and arriving at the top of the room will allow them to use their ammunition to smash a pane of glass found on the left side, exposing a door. Walking through this door will bring the team to an area that features a grid of precarious cross-beams that they’ll need to cross to find an entrance on the opposite side. Once this is done, they need only reach the end of a cramped passageway that leads to Floyd’s Mission. If Floyd can collect at least 8 Circuit Boards, destroy 3 Switch Boxes and take out the Reactor Hub before the timer can reach 900, he’ll be awarded a Gold Medal. As a Gold Medal in this Floyd Mission will unlock the Earplugs, it is neccessary to complete the campaign adventure.

Mizar’s Palace Floyd Mission:

Arriving to Mizar’s Palace with Floyd intact as Juno, and completing the Lobby section to arrive at the Courtyard will allow him to utilize a Floyd Pad nearest the entrance to the Chasm to begin the Floyd Mission. If Floyd can collect 3 Power Keys and travel to the Pyramid Generator Room before the timer can reach 000, he’ll be awarded an Expert Medal by default. This Floyd Mission is neccessary to complete the campaign adventure.

Ichor Floyd Mission:

Upon returning to Ichor with Floyd intact, any member of the Jet Force Gemini team may pass the first LifeForce Door in the Military Base to find a room featuring a large pane of glass on the left side. They can then use their ammunition to smash through the glass to expose a hidden doorway where entry will take them to a room housing a Floyd Pad to begin their next mission. If Floyd can collect at least 45 Oil Cans, and reach the finish before the timer can reach 900, he’ll be awarded a Gold Medal. As a Gold Medal in this Floyd Mission will unlock the Arcade Chip which can be used to unlock the Greenwood Village Multiplayer Map after repairing the second cabinet in the Big Bug Fun Club, it is not neccessary to complete the campaign adventure.

Eschebone Floyd Mission:

Upon returning to Eschebone with Floyd intact, any member of the Jet Force Gemini team may clear the Approach and Thorax until they’ve arrived at a pool of water after crossing an elevated bridge in the main chamber. Ascending the set of stairs next to the pool and gaining access to the LifeForce Door on the right side of the next room will lead them to a room housing a Floyd Pad to begin their next mission. If Floyd can collect at least 21 DNA Strands, and reach the finish before the timer can reach 850, he’ll be awarded a Gold Medal. As a Gold Medal in this Floyd Mission will unlock the Rith Essa Multiplayer Target Map, it is not neccessary to complete the campaign adventure.


Power Suit Upgrade | Origin: Mizar’s Palace | [Top]

After the first encounter with Mizar at his Palace, King Jeff will equip Juno, Vela and Lupus with upgraded Power Suits. Now outfitted with Jetpacks, Juno and Vela can fuel up on any Jetpack Pad in order to reach previously inaccessible areas.

Tribals | Origin: N/A | [Top]

The Tribals are a race of bear-like creatures that have been enslaved by Mizar – the Jet Force Gemini team may free them by simply touching them, though they can perish by friendly and combative fire. Freeing every Tribal is mandatory for the Stabilizer Spaceship part.

Drone Heads | Origin: N/A | [Top]

Mizar’s Drones have been known to lose their heads in the heat of battle – when this happens, Juno, Vela and Lupus can collect their decapitated domes to unlock a series of Cheats. 300 Heads are required to unlock all three gameplay altering options.

JET FORCE GEMINI SPACESHIP PARTS LIST



Power Cell | Origin: Water Ruin | [Top]

After earning the Gold Medal in Floyd’s Mission on the S.S. Anubis and receiving the Earplugs, Juno can travel to the Water Ruin in search of Ivana Bear. Ivana can be found in the central structure of the Water Ruin, and will trade her Power Cell Spaceship Part for the Earplugs.

Oxygen Tank | Origin: Eschebone | [Top]

At the entrance of the Thorax on Eschebone, Vela can utilize the Jetpack Pad by traveling through the set of gills on the right, and then jettison to the top to arrive at the Cortex. After passing through an electrified hall, the Oxygen Tank will be found at the highest point in the next area.

Stabilizer | Origin: Mizar’s Palace | [Top]

After outfitting Juno, Vela, and Lupus with their upgraded suits, King Jeff will task the Jet Force team with rescuing all of the Tribals on each world. Once all 281 Tribals have been liberated, King Jeff will part with the Stabilizer upon speaking to him in the Pyramid.

Juno’s Hatch Key | Origin: Spawnship | [Top]

Once Juno possesses the Red Key and the Yellow Key, he can pass through both of their respective doorways in the Spawnship to arrive at a room filled with lava. With Juno’s heat resistance, he’ll be able to venture down the winding hallway on the left that leads to his Hatch Key.

Vela’s Hatch Key | Origin: Goldwood | [Top]

At the end of the Outset, Vela can dive into the waterway on the right to arrive at the Lodge. If she travels into the first LifeForce Door, and valiantly fights through to the second, she can come across a third that’s been hidden just beneath a cliff edge. The Hatch Key is found upon entering.

Lupus’ Hatch Key | Origin: Ichor | [Top]

After passing through the first LifeForce Door, Lupus can travel deep into the base at Ichor. Passing through a room with floating “+” platforms, the Canine will spot a lone pipe high above the fast-moving landing pads in the next area. Jettisoning into the pipe will lead Lupus to his Hatch Key.

Cargo Bay Key | Origin: Tawfret | [Top]

Returning to the lake where Gimlet’s Pants could be found in the central tree on Tawfret, Vela can discover a secret underwater passage just below its roots. Inside, she’ll reunite with a grateful Grimlet who will grant her the Cargo Bay Key in acknowledgement of Juno’s past deed.

Deflector Shield | Origin: Rith Essa | [Top]

After exchanging the Specialist Magazine for the Mine Key on Rith Essa, Vela can explore the area until she arrives at a Pad that will disguise her as a Tribal deep in the Mine. Returning to the Mole in the second chamber under this guise will have him foolishly parting with the Deflector Shield.

Radar Dish | Origin: Gem Quarry | [Top]

On the Gem Quarry, Lupus will be able to witness a large tank-like vaccuum in the second Landing. If he can fuel the machine by shooting the thrown Gems towards its intake, he’ll activate the Satellite Defense System. A grateful Magnus will provide the Radar Dish in his hut as a result.

Fin | Origin: S.S. Anubis | [Top]

Returning to the S.S. Anubis with their upgraded suits, the Jet Force team can discover a Jetpack Pad in the first area that will lead them to the Passageway. Once they’ve arrived at a pool, they’ll find a door to the right that will lead them to Magnus, who will provide them with the Fin.

Fuse | Origin: Mizar’s Palace | [Top]

After receiving their suit upgrades from King Jeff, Juno and Vela can travel to the smaller pyramid structure in the Courtyard to find Mizar’s Racetrack. They’ll need to jettison to the Drone Pad to disguise themselves and then achieve a first place victory to be rewarded with the Fuse.

Nitrogen Tank | Origin: Water Ruin | [Top]

Vela can explore an uncharted region of the Water Ruin as soon as she reaches the first staircase. Vaulting over the right side of railing reveals a secret underwater passage. When Vela surfaces after swimming through the long channel, she’ll find the Nitrogen Tank free for the taking.