Challenge 4: Friday Night at the Embassy!


Challenge 1: Billiard Room Bust-Up! | Challenge 2: Bring out the Imps! |
Challenge 3: Super Duper Super Scary Shock! | Challenge 4: Friday Night at the Embassy! |
Challenge 5: Soak-A-Zombie! | Challenge 6: A Touch of Frost! | Challenge 7: Poor Ol’ Fiddlesworth! |
Challenge 8: Who’s the Daddy? | Challenge 9: Smash the Study, Buddy! | Challenge 10: Chop Socky Whacky! | Challenge 11: Amber Wants a Kiss! | Challenge 12: Hey, Big Swinger! | Challenge 13: Gone to Pot! |
Challenge 14: Kick ‘Em Quick! | Challenge 15: Take out the Trash! | Challenge 16: Dirty Laundry! |
Challenge 17: Catch the Cowards! | Challenge 18: Bedtime Gory! | Challenge 19: Who’s Still the Daddy? | Challenge 20: (Don’t Fear) The Reaper! | Challenge 21: Play it again, Son!


CHALLENGE 4: FRIDAY NIGHT AT THE EMBASSY!




Scenario: Returning to the Embassy Ballroom, Cooper will be tasked with clearing a dance floor full of Ghoulies before while leaving himself at the mercy of a gaggle of Ghoulies that just got their grooves thrown off by an off step and uncoordinated boy in green. In this Bonus Challenge you’ll be tasked with playing the role of the bouncer as you eliminate all the Skeletons and Zombies populating the dance floor. There’s no time limit or fighting style requirements hindering your range of attacks, it’s all about emerging on the other side as unscathed as possible; the higher your health points by the end of the elimination, the higher your reward.


Strategy: From where you start off, head down the left hand side of the Embassy passing the group of bottles on the ledge. Once you’ve rounded the corner you should manage to spot a dining section with a few tables and chairs; work your way to the end of this section and you should manage to spot a single potted plant against the fence. When you`re ready, pick up the potted plant and line yourself up with a good chunk of Skeletons and Zombies on the Dance Floor, they’ll constantly be in motion so just wait until they conglomerate into a large cluster and then toss it towards the group. Once you’ve managed that you`re free to grab the bottles in this area on the table and the ledge and try your best to take out the Skeletons specifically as you`ll find them more nimble than the Zombie dancers, so when it comes time to enter the dance floor you’ll want to put some serious space between yourself and the Ghoulies remaining. Once you’ve exhausted the bottles on the table, and ledge, head back toward the entrance and ignore the last pile of bottles on the ledge here; we’ll need them for the last dance. From here, make your way to the swinging gate outside of the dance floor and smash the portrait of Ghoulhaven Hall to the right to pick up an Energy Boost! Soup Tin worth 5 points and then work your way onto the main floor. Once the gate has locked firmly behind you, venture onto the left side of the dance floor and you’ll spot a portrait of the Hunchback hanging from the central pillar; take it down without disturbing the dancers and destroy it immediately by pressing B to leave your Skeleton opponents without any ammunition, save for the bottles on the ledge. Once you’ve done that, work your way back around to the entrance and pass three pillars ahead on the right to find a Knock-Out Mania! Soup Tin hidden behind the portrait on the forth pillar where a duo of Zombies have gathered. Pick up tin and grab the Violin just to the left of the pillar behind the Zombies and start taking out the Skeletons exclusively, the first strike will begin the challenge. After you’ve exhausted the Violin, work your way back to the entrance and grab the potted plant on your side of the gate and then cast it toward your Ghoulish pursuers. If you can, try and lead them into a nice lineup by picking up the plant and running away from the scene, adjusting the camera when necessary. When the time is right, cast the potted plant towards the Ghoulies to bowl them over, and then head over to the remaining bottles waiting on the ledge and take out any stragglers that are one foot in the grave as identified by the red hearts above their heads. After you`ve taken careful aim and dispatched the weaker Ghoulies you`ll be tasked with running back to the entrance and picking up the second potted plant on the opposite side nearest the Ghoulhaven Hall portrait. Bulk up a nice line and send the plant rolling to knock the remaining Ghoulies to the floor and you`ll find yourself out of objects to throw. From here it`s just a matter of giving the Ghoulies the run around; lead them around the room for a while and you`ll find that some of the Ghoulies don`t get on with one another. Let them have it out in their own private match and you`ll find them doing your work for you. Remember, while all of the Ghoulies have to be defeated to complete the challenge, your main priority will be getting away with as much health as possible by playing defensively. Once the feuding Ghoulies have been taken care of and the remaining handful of dancers are all hot on your tail, it`s time to get physical. Try your best not to leave yourself vulnerable as you work your way into the crowd, it`s better to sneak in a solid hit and then back out again so you`re not caught in a flurry of swinging. If you can take out the ring leader however, it`s likely that the cluster of Ghoulies will become overwhelmed and you`ll manage to get a few heavy-handed hits in to knock the dancers down. Don`t get too anxious here; Ghoulies take less damage as they lay on the floor, so it`s not worth desperately trying to get some kicks in as the crowd surrounds Cooper. Instead, when you manage to knock the Zombies to the floor, they should leave behind one of their arms for you to pick up. After you`ve taken down a Zombie, grab the remaining Arm and use the extended distance to give the others a slap. If you can manage this you`ll have the dancers whittled down to a single member; so long as your health remains above 18 you`ll earn the Platinum Medal in spades.


Bronze Medal: Retain at least 3 Health at completion


Silver Medal: Retain at least 8 Health at completion


Gold Medal: Retain at least 13 Health at completion


Platinum Medal: Retain at least 18 Health at completion