Perfect Dark Zero Interview: Senior Designer Duncan Botwood
by Lerako on Feb 4th, 2006
Duncan Botwood has been designing games professionally longer than some Operatives have been playing them. His impressive credits include Perfect Dark and GoldenEye, and now he's orchestrating the design of the multiplayer aspects of Perfect Dark Zero. Read our Operative's exclusive interview with Duncan!
Kameo: Elements of Power Interview: Cinematic Artist Michael Cawood
by Lerako on Feb 3rd, 2006
Mike Cawood’s interest in animation began while he sat glued to the television watching cartoons as a kid. He knew what he wanted to do by the time he was halfway through high school and began immediately to direct his career in the direction of animation. He went on to higher education and received a […]
Kameo: Elements of Power Interview: Musician Steve Burke
by Lerako on Feb 2nd, 2006
Steve Burke composed all the music for Kameo™: Elements of Power™, specifically for the game. Around 70 minutes of the music was recorded with an 80-piece orchestra and a 40-piece choir in Prague. The other hour or so comes from sampled bits recorded in Steve's studio at Rare. Learn more about the man behind the magical music of Kameo.
Kameo: Elements of Power Interview: Senior Designer George Andreas
by Lerako on Feb 1st, 2006
George Andreas has worked for Rare since the mid-90s. Among his game design credits with Rare, he lists Banjo-Kazooie and Donkey Kong 64. Most recently, he has been serving as the Senior Designer for Kameo™: Elements of Power™. George agreed to answer a few questions for us about the development of Kameo. He’s got a special view of the process, having been the one to direct it from the ground up.
Banjo at 20: Gregg Mayles Interview
by Lerako on Jan 26th, 2006
Designer Gregg Mayles looks back at 20 years of development since the release of Banjo-Kazooie.
The Making of Banjo-Kazooie – Retro Gamer Interviews Gregg Mayles & Chris Sutherland
by Lerako on Jan 26th, 2006
The following interview/retrospective was featured in Retro Gamer, Issue #36, which has since been uploaded in full on Archive.org. This excerpt from the magazine is preserved here for posterity.
Rare Gamer Interviews Paul Machacek on Stop ’N’ Swop
by Lerako on Jan 25th, 2006
Rare Gamer interviews software engineer Paul Machacek about his involvement with Stop 'N' Swop.
Rare Gamer Interviews Grant Kirkhope (July, 2010)
by Lerako on Jan 25th, 2006
Rare Gamer interviews composer Grant Kirkhope on his musical career at Rare.
Banjo-Kazooie/Banjo-Tooie Tepid Seat
by Lerako on Jan 24th, 2006
Rare answers questions regarding Banjo-Kazooie and Banjo-Tooie in their Tepid Seat feature.
Rare Gamer Interviews Graeme Norgate (Blast Corps. Discussion Excerpt)
by Lerako on Jan 14th, 2006
Blast Corps. Composer Graeme Norgate answers our burning questions about his explosive work on the Nintendo 64 title, including his favorite track and suspiciously similar sounding melodies...