Perfect Dark Zero Interview: Lead Animator Jon Mummery
by Lerako on Feb 9th, 2006
Fluid character movement is a key feature of Perfect Dark Zero's gameplay appeal and Jon Mummery is the guiding force behind it. In our exclusive interview Jon talks about how creating dramatic movement from storyboard scenes, the tools of his trade and the future of game animation.
Kameo: Elements of Power Interview: Software Lead Phil Tosell
by Lerako on Feb 8th, 2006
Phil joined the Kameo team while it was still being developed for the original Xbox. His initial task was to implement all the new monsters, but he then found himself promoted to the lead position.
Perfect Dark Zero Interview: AI Developer Lee Hutchinson
by Lerako on Feb 8th, 2006
There's nothing artificial about Lee Hutchinson's intelligence. A member of Rare since 2002, he's helped develop not only the AI of the baddies that give Joanna a hard way to go but also elements of the gun control and character control software. Join us for an inside look at what makes Perfect Dark Zero's AI tick in our exclusive interview.
Kameo: Elements of Power Interview: Lead Artist Mark Stevenson
by Lerako on Feb 7th, 2006
Kameo Lead Artist Mark Stevenson talks about games, art, and his first gaming addiction. "I was always mad into games starting with the arcade...the original Donkey Kong arcade machine being one of my first addictions."
Perfect Dark Zero Interview: Lead Background Artist Sam Jones
by Lerako on Feb 7th, 2006
Sam Jones has been creating imaginary worlds since childhood, and he's never stopped. Now Lead Background Artist at Rare, he's tasked with bringing the world of Joanna Dark to detailed, colorful life. Read our exclusive interview with Sam as he discusses the challenges and triumphs of creating the world of 2020 A.D.
Perfect Dark Zero Interview: Lead Concept Artist Wil Overton
by Lerako on Feb 6th, 2006
Wil Overton likes to draw. He started out as a fan of manga-style art and became a self-taught professional artist who helped launch the UK's first serious anime magazine. Rare tapped him to develop key artistic concepts for Perfect Dark Zero, giving him the chance to see his work adapted to a 3D medium. Read about Wil's experiences designing the concept for Joanna Dark in our exclusive interview.
Kameo: Elements of Power Interview: Background Artist Phil Dunne
by Lerako on Feb 5th, 2006
Phil Dunne talked to us about his contribution as the Lead Background Artist for Kameo. He tells us, "Kameo’s world is now so vast she needs a horse to get around."
Perfect Dark Zero Interview: Lead Designer Chris Tilston
by Lerako on Feb 5th, 2006
Lead Designer and Project Lead Chris Tilston has considerable experience as a member of Rare's design team. His credits include Donkey Kong Country, Killer Instinct, Killer Instinct Gold, and Perfect Dark. Now his sights are trained on the multiplayer features for Perfect Dark Zero. Read our Operative's exclusive interview with Chris to learn about distinctive PDZ multiplayer features!
The Making of Kinect Sports – Celebrating 15 Years with Xbox Feature
by Lerako on Feb 4th, 2006
Rare reveals the behind-the-scenes development of Kinect Sports in this interview featured in the 'Celebrating 15 Years with Xbox' magazine.
Kameo: Elements of Power Interview: Lead Tester Chris Chamberlain
by Lerako on Feb 4th, 2006
We couldn't even get Chris to let go of his controller for the duration of the interview! It didn't matter though. He told us a few gems, like, "When MGS first joined forces with Rare in 2002, I volunteered (and pleaded) to work on Kameo."