Viva Piñata: Trouble in Paradise Tepid Seat

It took a while, but we successfully fielded questions from VP, fans, wielded them like blunt instruments against members of the VP: TIP team and crunched down their responses into a lucid and printable format. So here, for the entertainment of players who enjoyed the game back in ’08 or discovered it as a Games […]

Conker: Live and Reloaded TeamXbox Interview

Conker: Live and Reloaded has been one of the most anticipated Xbox titles since it made its E3 debut back in 2003 as Conker: Live and Uncut. Obviously a lot has changed since that Live enabled demo, but the premise has always remained the same…be fun. During the recent Conker: Live and Reloaded launch party […]

Archived Rare Life Profile – Jet Force Gemini Designer

The very beginning: someone comes up with a concept. The designer then has to formulate a plan to turn this into a playable game. In the case of Blast Corps, Chris Stamper once famously said, “If you knock down buildings it will be fun”. This may be true, but without a reason to do so, […]

Behind The Scenes: An Interview with Conker

Hi. It’s me – Conker. No, really, it’s me. None of those lazy sleazebags on the team that’s making my game would agree to write this thing, so I’m stuck doing it myself. Unbelievable in this day and age when there’s, like, 600 people or something per team – and they’ve even got the nerve […]

Interview with Conker: Live & Reloaded Composer, Robin Beanland

Not every aspect of Conker™: Live & Reloaded involves gross noises and squicky sound bytes. Though that part’s pretty cool too. Still, there is music behind the grunts, gurgles and gaseous pfoots. Robin Beanland wrote the music that makes Conker sing. Here’s what he has to say about it all. Will you share a little […]