Snake, Rattle ‘n’ Roll

With their sights set on stardom, twin serpents Rattle and Roll embark on a conquest that will send them over the moon in the eponymous Snake, Rattle ‘n’ Roll. You’ll need to slither your way through eleven isometric worlds as you consume the extended members of the Nibbly Pibbley family for your own gain. Along the way you’ll need to master all manner of tricks and traps, including the dreaded Snakedozers, Bladez and Big Foot that can put a damper on your buffet run. Chew your way through the hardship with an arsenal of clever power-ups that will extended your tongue, afford some extra eating time and even allow Rattle and Roll to swim through raging currents! It’s a perilous journey ahead, but for these rockin’ reptiles, you’ve got to Snake, Rattle ‘n’ Roll.


Snake, Rattle ‘n’ Roll Team:

Game Design – Tim Stamper
Art & Graphics – Tim Stamper
Software – Mark Betteridge
Music & Sound Effects – David Wise
Quality Assurance – Gregg Mayles