Blast Corps Carrier Mission Guide


Having trouble saving the world? Is that nuclear carrier just way too fast? Or are the structures in your path a little too much to handle? Are you confused about those weird, yellow satellite dishes you see everywhere? No need to worry! We’ve got you covered. This guide will walk you through each of the main carrier-based stages of Blast Corps (not the vehicle training or racing/sidequest missions). When you’re done with this page, protecting mankind from nuclear apocalypse will be a cake walk. Remember that these are only instructions for clearing the paths. To complete each stage, you must find every RDU and destroy every destroyable building. I offer some advice on occasion, but for the most part, cleaning up each stage is very easy.

SIMIAN ACRES:


Drive down the hill. Smash through the metal barn, then the adjacent house. Keep driving northwest and get through the gas station. Go through the pond and get the next metal shed, the house, and the big, red barn. This mission is just meant to acclimate you to the game play. No challenge, just more training.

CARRICK POINT:



Make sure to dodge the red carrier as you go all the way around the pool to the northwest side, picking up ammo along the way. Go southeast once you’ve reached the other side and sideswipe the two parallel rows of condominiums before you meet the carrier head-on. Turn around and head northwest to two more sets of condos. After demolishing them, take out the red gas buildings, then the three silos (strong buildings there). There will be two more rows of condos at the end.
RADAR POINT: Find one on an island across the bridge in the pool, along the carrier’s path. Find the second within the castle to the northeast.

HAVOC DISTRICT:



Drive across the bridge and over the hill. Boost your way to J-Bomb; hop on in and destroy the three high-rises in the center to clear the path. You can also fly on top of the cliff to the west and find a square that you can fall through. Follow the path to find the red car and a plethora of RDU’s.
RADAR POINTS: One is on a ledge of the cliff to the northeast. The second is on a small island in the bay to the very south.

BLACKRIDGE WORKS:



Go down the street until you reach the construction yard. Get some good momentum and take out the three factories in the way. All that remains is four buildings down the road directly in your path. Even at a good pace, this is far from difficult. Your moving space is a little confined, so make the best of the pavement.
RADAR POINTS: Check behind a building to the right of the carrier at the beginning. Also, you’ll find a grid of RDU’s to the west. Point #2 is near there.

ARGENT TOWERS:



This is your first real test with Backlash! There are seven normal-sized buildings right in the carrier’s path. Use your machine’s metal end to demolish them quickly; they should be easy enough to find and the carrier is still pretty slow at this point. It might take some stumbling but you are in little danger here to take your time. Once that is done, go find J-Bomb. To the south, there is a concrete block in front of some stairs. Push that away, and go down on foot. Use the bulldozer to push the TNT into the door to blow it up. Enter the tunnel and take the subway inside all the way north. There, Ballista will await your activation. Use that to acquire J-Bomb.
RADAR POINTS: You will see the first dish right at the beginning. The other one is on a platform only accessible with J-Bomb.

BEETON TRACKS:



Take the train up to the station. Get out once you’re there. Walk all the way around the station building and the orange truck to the dozer. Take out the small white building there; next, put the dozer onto the crane lift. Get out and activate the crane. With a nice view of the stage, send the machine across the tracks and down to the other side. Walk out and across the bridge nearby. Once you’re inside the dozer again, head to your train. You were carrying TNT the whole time! Push the explosives into the train station.
RADAR POINT:Go down the side of the track opposite the carrier. There will be fields of RDU’s and a satellite dish.

TEMPEST CITY:



This is your first time with Ballista on a mission! I hope you studied up! Right off the bat you’ll have some missiles and some targets. While taking out the gas station and tenements, take note that the carrier is constantly on your tail. Be careful not to run into it or launch a missile at it on accident. This is a compact area, but after you take out the storage shed and the silos, the last three buildings are no problem.
RADAR POINT: To the east there is a big, marble wall. One part of the wall looks supicious, though. Throw some rockets its way and after a while it will crumble. A ramp will be revealed; take that ramp up to find a dish to the north.

SHUTTLE GULLY:



In your first outing with Skyfall, this stone quarry has ten buildings for you to kick down. The restaurant is no trouble and neither are the three buildings just past it. There are plenty of small bumps all over so momentum should not be an issue. If you want to use the gully or the marble walls, those are also helpful here. Cross the bridge to the other side where the last structures remain. Use the gully and the walls to take them out with a hearty boost.
RADAR POINT: Under the bridge. You can’t miss it.

OUTLAND FARM:



You will start out in Backlash in a big, long ditch. Go ahead and follow the ditch all the way as it circles around the stage. (There is no shortcut.) After you hit the second ramp, you will be launched onto the playing field; go northwest to the square of buildings and take out the beige house. Ignore everything to your left and crumble the three silos.These will be a pain so use the hill there for momentum. Keep moving forward and don’t slow down. Take out the gray and red barn in time, and the carrier shouldn’t catch up to you by the time you finish the grain silos.
RADAR POINTS: As the big ditch makes a big turn, go up the hill that it curves around to find the first dish. Then go back across the red bridge, (where the carrier came from) and drive all the way to find the second dish.

EBONY COAST:



This is one of the few maps in the game that can really be considered a pain in the butt. Put the ramdozer onto the train’s cargo platform. Once you get out safely, jump in the train and accelerate forward. Travel across the bridge, across the road, and into the train station. Exit your train and hop back into the ramdozer. Drive down the hill ridden with RDU’s until you reach the office buildings. The Blast Corps has scattered TNT bricks all over; push these into the buildings to bring them to the ground.
So where is J-Bomb? His picture is on the map! I thought you’d ask that. To acquire J-Bomb, from the very beginning, look behind the train. You’ll find a TNT block that you can push into a stone separating you from more track. After you get rid of that, you can go further and there will be a huge Easter Island head. What’s the point of this thing? Pack up the Ramdozer and take the train back to the station. Find a TNT block from the bottom of the hill and bring it up to the train station. (Don’t worry; it won’t blow up on you.) Push the explosive into the station building to level it. Take the newly-revealed TNT block that was inside the atrium and push it into the train’s cargo platform. Leave the dozer behind and reverse the train all the way back across the bridge. Since the fuse is very long, you should have plenty of time to carry it back to a spot on the track right in front of the giant, stone visage mentioned earlier. Wait for it go detonate. The face will crumble to reveal J-Bomb!
Missing RDU’s? There is an enormous island in the bay to the west. Interesting markings there…
RADAR POINT: Take J-Bomb straight north from its start point. After some flying, you should find the road where the carrier came from, a grassy slope, and the satellite dish lounging next to the river.

IRONSTONE MINE:



Blast Corps head to a major iron deposit where the carrier is rolling toward residential development. Unfortunately for new home owners, the first targets in this mission will be four sets of row houses. Hurry up because the carrier is really close here. Head down the hill and flatten four more rows with Sideswipe. Heading up the hill, you are sure to notice a giant, silver robot within a building. Punch down the walls and jump in Thunderfist. Miners here have set up major digging operations, so you’ll need Thunderfist to demolish this and let the carrier through.
Don’t forget! To the northeast, walk up a small ramp to find the bulldozer; drive it down the path to the crane. Lift it across and hop back in. There’s an entrance to an iron mine.

CROMLECH COURT:



This is a small, quick Thunderfist stage. All you have to do is level seven office buildings in a row. Take note that the carrier is moving pretty fast here, so time is not on your side. Make sure to leave enough space for rolling (please refer to the RA Blast Corps Vehicle Guide). Also remember that you cannot walk or smash through the flora here as Blast Corps is an ecologically friendly business. Walk around the rows of trees.

ECHO MARCHES:



Don’t be fooled by the cool name or the soothing music; this stage is another pain in the rear. You will start off with J-Bomb and a slow carrier (be thankful). Ground pound the three farm buildings first. Next, fly forward until you see train tracks. The indicator is pointing to them. Why? There’s nothing to blow up!
That’s the problem. If the carrier hits the gap between the ramps, it will detonate. And that’s bad. So where can we get a safe platform on train tracks at this hour?
Head east following the tracks. Over the hill, there is a train awaiting you. Leave J-Bomb right now and conduct the train to the indicated site. Once the cargo platform is secure, get into the red car that you’ve been carrying and drive back across the hill. With J-Bomb, jet back across and continue northwest. The edges of two office buildings must be destroyed. Further on, you’ll find a hill and a tunnel. Fly over it and you’ll spot a… river?
Oh, for goodness’s sake! Another one?! Yes. Fly to the southwest, following the river. There will be a raft. Do as you did with the train and take the raft northeast, making a path for the carrier. Drive back. Tread on as J-Bomb. All that remains are two grain silos, a red barn, and two sheds.
RADAR POINTS: Southeast of the boat’s original spot, smash the red gas container to reveal a dish. To the north of where you park the boat, there is a trail that leads to an unusual rock formation. Get a hefty jet boost to the tip top to find a radar dish.

ANGEL CITY:



Now we enter the tier three of Blast Corps’s carrier stages. From here, the missions get seriously difficult. You’ve made it this far, so you can’t back down now!
Make your way past the sewer and demolish the gas station, the grocery store, and the gentlemen’s club. These are easy, but once you cross the parking lot to the northwest, things get tougher. The next five tenements are durable, strong buildings. Worse yet, there are few hills, and very little space for movement. This is a tough stage, so you might need to practice a few times. After the five tenements are down, the final hotel should be no problem.

EMBER HAMLET:



Despite the fact that you start out in Ballista, this is a Cyclone Suit mission. Grab the missiles and rocket down the red barn. The yellow automaton will be waiting for you inside. Once in there, take it and go to town on this small farm settlement. The layout is the same as Simian Acres.

CRYSTAL RIFT:



The train that you’re dropped into is on top of the mountain. You can see from this angle that on the ground is the carrier. Yikes, where all the way up here! Hurry down to the left. Hop into the Skyfall on the train and zoom down the hill. Either path is fine. Once you reach the bottom, head right for the farm. With the walls and the ditches, those will be down in seconds. Move on to find more sheds and silos. They’re weak so Skyfall should take them out easily.
You’re not done yet! See the ramdozer? Just beyond it are a four square holes in concrete, and four square blocks. Common sense dictates that you must push each block into a hole. Mission complete!
Want to call in the A-Team? Down the hill, there are two ramps that go through the marble. The southwest one contains a block that won’t fit into anything but a hole in the northeast tunnel. Once in place, drive through to reach the black van.
RADAR POINTS: At the very beginning, reverse and disembark. It is right behind you. Also, go north on top of the marble hills. There is a path that leads to a road heading southwest. Take the RDU trail to the second satellite point.

OBSIDIAN MILE:



This is the same layout as Angel City, but this time you must don the Cyclone Suit, making this considerably easier. Make sure to get running and rolling space for clearing the carrier’s way.

DIAMOND SANDS:



If you’re looking for a real challenge, here’s your chance! The carrier is on a set of railroad tracks. Also on the same set of tracks are five train houses and a factory. Your job is to kill it all, but this time around, it isn’t that easy.
Drive down the hill and past the crates. Wipe out the left half of the first train house. To do that, drive under the tracks via the underground ramp. Then take out the other half of the house. This is a pain, yes, but you have to do this for the next five houses. On house #3, look out for the blue-roofed sheds. Each train house has five segments on each side, and they go down pretty easily. Crossing back and forth is a pain and it’s time-consuming, so don’t lolly-gag!
Next on the tracks is the largest buildings in the game, a high-tech factory. It doesn’t matter which side you start from (I always end up on the right). There will be TNT blocks laying around; push these into the several segments of the factory to bring it down. You will have to cross over to the other side to finish it. The carrier is bound to be close at this point, so it might be crunch time when you reduce the factory to rubble.

OYSTER HARBOR:



When you think back to your time spent playing Blast Corps, Oyster Harbor will be the one you remember the most. It is not only the lovely music or the beautiful look of this tropical paradise that is so memorable, but it’s the fact that it is the most difficult stage in the game.
You find yourself in Ballista atop a grassy knoll. There will be missiles and lots of stone blocks on the concrete down below. Destroy most of the blocks from here and clear your way to the ramdozer. Get out, walk down the hill, and get in the dozer. Finish off the blocks then go north and clear out more of them. Walk into the crane. Place the lift onto the concrete with the TNT crates. Push a crate onto the lift; ascend with the crate. There is a weird metal structure to your left. Drop the crate onto the structure to wreck it. Make sure to plant it right in the middle for maximum efficiency.
Get back into the dozer and go across the new bridge. The carrier shouldn’t have caught up with you yet, but if it did, you can go around the left side.
Now you face another challenge: more holes in the ground and more cement blocks. Six in total. Push the first one on. The second one, though, must go somewhere else. To the right, destroy the two blue-roofed warehouses. Push the block #2 in to the newly-revealed hole, and drive through. You’ll find two more blocks (#3-4). Push them into proper spots. Block #5 will be near another hole, as will #6. The seventh one, however, is hidden to the northeast, beyond the house and the red gas containers. With these in place, use the incline to destroy the green silos.
Don’t think that your trouble is over yet! Your next task lies beyond you in three parallel waterways, each with a raft. Boat 1 is in place. Boat 2 is just off to the left in the second lane, and Boat 3 is even further left in the third lane. Head to Boat 3 first, park on it, and drive it to the right until you have created a safe path for the carrier with the cargo platfvorm. Get out of Boat 3, cross the tiny bridge nearby, and go left to the second boat. Drive that one into place. Move forward.
Woah woah woah woah woah! What is this?! Before you lies a huge convention center, something so large that only a robot or TNT could demolish! There are no robots available, and there’s no…
Oh wait. Yes there is. Head back to Boat 1. Park the dozer on board and take the helm. There are two scenarios at this point: the carrier could be past the first boat already, at which point you will have to rush. Or, if you’re good and you’ve done this quickly enough and the boat is still on the pavement, you can rush southeast, grab the TNT on the secret island, and hurry back to push it into the convention center before doomsday. If you’re in the first scenario, be super careful not to push the crate into the carrier or it’ll be curtains for you.
RADAR POINT: While in Ballista, drive around the left side of the cliff. Shoot missiles at an elevated, white building to reveal a satellite dish that you must walk down to get later on.

GLORY CROSSING:



This is it. The final mission. Everything you’ve done so far comes to this. After here, the carrier will be en route to a safe detonation zone away from civilization. All you have to do is bring down the village of Glory Crossing.
As the Blast Corps theme extended remix plays and the last mission goes underway, drive forward in Backlash and cross the bridge. Don’t let the vertigo distract you. Drive either way past the fork in the road and head down to the right. The carrier will be closing in on a stable, so hurry yourself up and take it out.
The trouble in this stage is that you have no hills, lots of grass, and very little time. You can take the barn out in one or two swipes. Go northwest to get the house as well. Ignore the white house and the gray hotel and go diagonally for the second white house parellel to the street. With time ticking, drive around to the other houses to the northwest corner on the next street for some swift demolition. If all goes well, you should have cleared your final carrier path! Best of luck!

HOLD IT!

You’re not done yet! Before the Blast Corps can relish in their victory, they are called upon again! A space shuttle that is coming in from orbit has no landing space, and the only available location big enough is a Pacific island filled with buildings. You know what to do…

SHUTTLE ISLAND:


This might sound contrary to everything that you’ve seen and done so far in this game, but do not destroy anything. Yet. Drive along the road northward, ignoring every building for now, until you meet some TNT blocks. Push one into the office building to reveal Thunderfist. With our giant, silver friend, we can easily render this cityscape of every type of building imaginable into the ideal shuttle landing strip.
The astronauts of the shuttle are so grateful of this job well done that they let you use their spaceship whenever you like! With it, you can explore the final frontier.

Outer space…but that’s another guide for another time.

This guide was written by Kevin “PiyozR” Hartigan for Raregamer.co.uk. I may have missed a few things or been vague, so if you have any questions or recommendations for this extensive guide, feel free to contact me or the administration of this site and we’ll work something out.

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