Chapter 5: The Race

CHAPTER 5: THE RACE


Navigation:
Chapter 1: The Rescue
Chapter 2: The Restoration
Chapter 3: The Riddle
Chapter 4: The Reckoning
Chapter 5: The Race
-5-1: We’re leaving a lasting Imp-ression

 
 
ROUNDING UP THE PRISONERS QUICKLIKE


In regards to acquiring a perfect Super Scary Score in Grabbed by the Ghoulies, this chapter is by far the most crucial in setting yourself up for success! Naturally you’ll want to rescue all 10 prisoners to come out on top, but this chapter will also see your Ghouly Counter set up past 600 before emerging outside and your time to be managed in under 3 hours given the 13 minutes provided. The best means to go about this chapter is through practice; if you quit the chapter before you’ve reached Mr. Ribs at the front door, your progress will revert back to the beginning of the chapter, effectively resetting your time and Ghoulies Defeated to whatever you walked into the chapter with – except if you’ve fainted of course, which will not reset. Once you’ve gained the experience you’ll be able to retake the chapter much more quickly and you’ll be able to assess exactly how many more Ghoulies you’ll need to defeat before you pass through the front door, given that you’ll face off against precisely 100 Ghoulies outside in the last scene. If you can manage all of this there’s no reason that the Super Scary Score isn’t attainable. Best of luck on this final run, practice truly does make perfect.


GRAND HALLWAY


As you emerge back in the Grand Hallway, Mr. Ribs waits for you on the opposite end of the banister near a decorative Skeleton Door. “Come quick! We now begin race to rescue all ten prisoners!, Mr. Ribs shouts across the room, “This make hero out of boy and Mr. Ribs! We take this skeleton key. Skeleton key unlock many magic skeleton doors. They let us get to prisoners fast but will lock for all time when timer runs out.” Right, we’ll be allotted a total of thirteen minutes to rescue all ten prisoners in Ghoulhaven Hall before making our escape, so naturally we’ll have to take many a shortcut to ensure every room is cleared in as little time as possible. From where you start off, you should manage to spot a Turbo Cooper! Soup Tin bouncing just beyond the leftmost corner. Waste no time in sprinting forward and grabbing it and then work your way over to the right to rush over to Mr. Ribs. Once you’ve arrived at the skeleton door we’ll pass through to the Bathroom.


BATHROOM


As you walk into the steamy sauna, Mr. Ribs has already managed to free a girl who’s been placed atop a pile of hot coals. Before Cooper can manage to turn on his heel and follow Mr. Ribs out, a large Hunchback emerges from one of the stalls wanting to fight Cooper for stealing his “friend” away. From where you start off, break the large plate of glass that keeps the heat inside the sauna and then run out onto the floor. Ignore the Hunchback for now and instead carry on toward the Thorned Challenge Door where we’ll find a set of changing panels to the right and left; the right panels head toward the toilet, and the left panels head toward two laundry hampers. Smash open the laundry hamper closest to the Challenge Door and you’ll find a One-Hit Wonder! Soup Tin. From here backtrack to Hunchy and take him out in a single hit once you’ve pummeled your way from his back to his face. With the challenge solved it’s back to the sauna and through the open door.


CONSERVATORY


Once you’ve entered the Conservatory, head out into the center of the room to find Mr. Ribs tending to the prisoner thats tied to the tree. After he’s managed to free her, grab the Turbo Cooper! Soup Tin to the left and attempt to follow him out the way you came. A challenge will begin prematurely and you’ll be ambushed by a number of Spiders and Worms. If you’d like to increase your Ghouly count here, give the toy box a swing before grabbing the Turbo Cooper! Soup on the ledge to the left. Sprint back back to the area where the girl was tied up to spot an area ahead with a vined challenge door. Run into this area and you’ll spot a Challenge Complete! Soup Tin to your immediate left as you step in, just behind the bench. Once you’ve managed to snatch up the Super Soup, head back to the Challenge Door where Fiddlesworth will provide us with Little Willy’s Water Pistol one last time, let’s get on with it and travel through the Challenge Door behind Fiddlesworth.


DUNFIDDLIN COTTAGE


As you’ve arrived in the cottage, the rules will prevent you from damaging any bit of the room, failing to do so will summon the Grim Reaper. Really? Are we still afraid of him at this point in our adventure? As you start off in the room you should manage to spot three Television Sets to the right next to the fire, start off by destroying every single one before you dart up the staircase to find Mr. Ribs standing in front of a large chest with a boy trapped inside. Once Mr. Ribs manages to open the chest, he’ll flee towards the exit where a challenge should have begun. Since the challenge was to have us defeat the three would-be Haunted Television Sets on the ground level – which we took advantage of just now – it’s not as though they’re about to spring up from the broken pieces. Thus, we have an interesting scenario as we follow Mr. Ribs heels out of the room where he would have left us behind. Just make sure to avoid the Reapers touch and you’ll make it out without issue.


DINING ROOM


As you enter the Dining Room Fiddlesworth will thank you for cleaning up his cottage, taking the water squirter off of your hands in the process. Carry on to the left where Mr. Ribs is in the process of freeing a young bespectacled boy who’s been chained to his platter. “We rescue platter lad!” Mr. Ribs shouts enthusiastically, “Boy and hero Ribs do well but must be quicker, yes!” As the stocky skeleton makes for the exit, a group of Zombie Pirates flood into the room. As you regain control you’ll have to spin around on the spot to catch sight the Zombie Pirate in front of the vined Challenge Door, as quickly as possible, rush up and grab his sword from the ground and defeat him before he tosses his chest. Use the sword to defeat as many Pirates as possible here before grabbing the One-Hit Wonder! Tin atop a table on the opposite side along with a collection of burgers to throw to take care of the rest. Once that’s done, you’re free to leave through the Challenge Door.


PANTRY


As you’ve likely worked out from the low laughter heard when first entering the room, the Pantry floor is littered with Super Scary Shock sequences. To start off on a good foot, we’ll resist stepping toward Mr. Ribs and instead turn our attention to the right where we’ll see a low cabinet underneath a single shelf. You should manage to avoid any Shock sequences as you approach the cupboard, and once you’re ready for some destruction, break them open to reveal a Turbo Cooper! and – more importantly – a Shocker Blocker! Soup Tin. Once you’ve managed to snag up both Super Soups wander over to Mr. Ribs, completing Shock sequences in the meantime. After you’ve arrived in front of the Freezer, Mr. Ribs will free the shivering girl inside, who seems to have plumped up on freezer food since we were last here. Now that we’ve finished we’ll brave one last Super Shock sequence at the Challenge Door and then carry on through.


RELIC STORE


As you head toward Mr. Ribs who has helpfully lit a torch to guide our way, you should manage to spot a sarcophagi to your right as you pass the first pillar. Smash it open to find a Super Weapons! Tin and leave it on the wayside for now. Continue over to Mr. Ribs and you’ll spot another sarcophagi to your left which contain three Miniature Cooper! Tins when you’ve cracked it open; leave these as well and approach Mr. Ribs. Once he’s managed to free the boy the challenge will begin! Set loose the trio of Miniature Coopers on the Zombies and start swinging your torch at the Mummies. If your fuel starts to run low, pick up the Super Weapons! Tin to keep it untapped. Do whatever you can to avoid the Cursed Mummy who appears half way through, as he can cause you to faint if his timed curse manages to find you. Once both breed of Zombies have been defeated, run to Ma Soupswil near the exit and then carrying through to the Laundry.


LAUNDRY


It’s not much of a trek to find Mr. Ribs tending to a boy wedged in a storage cubby, and after he’s freed we’ll be thrust into the next challenge; defeating either 3 Zombies or 3 Skeletons through the dreaded “Next-one-different” format. You’ll find the Zombies hidden inside the washing machines that are facing Mr. Ribs, while the Skeletons are inside the machines facing the windows. Starting off, walk to the right and you’ll spot two hampers in the center of the room. Break open the basket nearest to the back wall and you’ll find a One-Hit Wonder! Tin. Ignore the tin for now and break open the nearest washing machines to expose three Zombies then head back and pick up the One-Hit Wonder! Soup Tin. Ignoring the “Next-One-Different” setup altogether we’ll take out all three at once. From here we’ll rush back to the start of the room and pass through the Challenge Door after braving a brief Shock sequence before the Reaper catches us.


WALLED GARDEN


Once we’ve acquired the Soda Pop gun from Babs Buffbrass, we’ll grab the Turbo Cooper! Soup Tin found behind us next to the vined challenge door and then rush over to Mr. Ribs tending to the boy hanging from the snake fountain. Once he’s managed to escape the Challenge Door will slam shut, leaving us behind to deal with the new challenge; defeating four Ghoulies with “Next-One-Different” in mind and avoiding breaking any part of the house. Let’s break all of the rules at once shall we? When the challenge starts, grab the Turbo Cooper! Tin found on the pathway between the hedge trees and then work your way back to the start. You should manage to spot a window closest to the Challenge Door on the right with its lights on, and a flowerbox just in front. Fire a Soda Grenade at the leftmost side to expose four Spiders at once. Before the Reaper has a chance to catch up with you, defeat all of the Spiders and then rush through the open Challenge Door.


CINEMA


We have a long walk ahead to reach Mr. Ribs in the projection box, which becomes even more difficult as the first corridor that has been filled with Unfavorable Soups. Do your best to traverse the passage without picking up any Soups, and wait out their effects if you do. As you reach the other side, take care of the Haunted Coat to your left and then ascend the staircase to Mr. Ribs. Here’s the tricky bit; there’s a Haunted Door waiting for us at the bottom of the stairs ahead, but so is Babs Buffbrass to confiscate our Soda Pop gun. If you approach the stairs very carefully and avoid descending past the third step from the bottom, you should manage to get a clear shot of the Haunted Door. If you fire a few Soda Pop Grenades at it without getting too close to Babs, you should manage to make it spring to life! Use your Soda Pop gun to take it out while avoiding Babs and you’ll get through this challenge much quicker. Once it’s been solved you’ll just have to carry on down the rest of the corridor.


LOWER CORRIDORS


We’re nearly to the end yet, just a quick pass through this lengthy corridor will see us back in the Grand Hallway. This is a great point to take a quick glance at your status to see how you’re doing for fulfilling the Super Scary Score requirements. At this point you should have more than the minimum of 600 Ghoulies defeated while the Time Taken should be anywhere under 2 hours and 50 minutes if you’re expected to clear it in under three hours. Rather than sprinting through the Lower Corridors straight away, we’ll turn around on the spot and destroy the large blue vase to the right of the door for a Turbo Cooper! Soup Tin. Pick it up and sprint to the opposite end of the corridor; your increased speed will have you zipping by all of the Ghoulies that pose a threat. After you’ve passed the phone Shocker that waits for you atop a table, you’ll have to brave the last Super Scary Shock sequence of the game before you can carry on through the exit to the Grand Hallway.


GRAND HALLWAY


After we’ve traveled through the Lower Corridors we’ll find ourselves back to where it all began: the Grand Hallway. Unfortunately for Cooper however, it’s since become overrun with a dozen Medusas who have taken to patrolling the area. As you make your way towards the floor, stick close to the central staircase and hug the edge as you round the bend. As you’re standing at the base of the staircase you should manage to spot a vined Challenge Door straight ahead with a bench to the right. Approach this vined Challenge Door and you’ll spot an area to the left – head down this corridor and you’ll spot a vase in the corner with a light overhead, which when broken offers up an Invisibility! Soup Tin. Snatch up the Soup Tin once you’ve managed to expose it and then head out onto the floor for some stealthy sprinting. From here it’s just a simple matter of approaching Mr. Ribs waiting for us at the front door to finish the Race! Congratulations!

Next: We’re leaving a lasting Imp-ression