The Fast & The Furriest (Vision Camera)
Experimenting with the Xbox Live Vision Camera, development for The Fast & The Furriest
began in 2006 with the intention to merge motion-controlled gameplay of sports with Rare
's prolific library of recognizable (and mostly furry) faces. These familiar ambassadors would act as athletic avatars, allowing players to compete in physical events while masquerading in their mascot costume of choice. Ultimately this concept was never fully realized beyond its prototype capacity, as the lack of fidelity and play control from the Xbox Live Vision Camera proved detrimental to the overall experience.