Sabre Wulf

Deep in the jungle, Sabreman began his inaugural expedition in earnest, until uneasy footing caused him to plummet far off of the beaten path. Worse still, the intrepid explorer soon discovers an ominous glyph that warns of the perils ahead in the lair of Sabre Wulf; his only escape will rely on recovering a lost amulet that has been broken into four pieces, scattered about the dense, vibrant wilderness. Steeling himself for the treacherous quest ahead, Sabreman clutches his blade as the jungle comes alive around him – he must explore the vast tropical expanse and restore the amulet to its former glory whilst encountering its deadly creatures, hostile natives and poisonous orchids. All the while, the Wulf hungrily stalks his every move, prepared to give chase and poised to strike at any moment.