Developed exclusively for the Xbox Live Vision Camera and its associated motion-controlled peripherals, SoulCatcher
began as an first person action adventure game set in a fantastical world of sorcery. Utilizing the prototype 'wand' device, players could perform simple gestures that would allow them to cast spells and enact magic in real time. While the Xbox Live Vision Camera was used in conjunction with the wand, the technology behind the up-and-coming Kinect for hands-free gameplay spelled the end for SoulCatcher
, and it disappeared after a few choice magic words were uttered.