Originally developed as a racing title for the Xbox to effectively replace the previous build of Donkey Kong Racing
for Gamecube, the Sabreman Stampede
team began to explore the possibilities of creating an entire adventure around the spry spectrum explorer instead. After development began to upgrade the title to the upcoming Xbox 360, much of the team had lent their talents to Kameo: Elements of Power
and Perfect Dark Zero
, putting Sabreman Stampede
in stasis. Unfortunately, the pith helmet hero couldn't be roused a third time, leading the game to enter limbo indefinitely.