Pro-Am 64

While a small and dedicated team had started development on Wild Cartoon Kingdom, the size and scope of the title required a call to arms. As new members joined the team, they drew inspiration from Rare‘s older properties. Seeking to revitalize the previously established R.C. Pro-Am series after six years of dormancy, Rare designed Pro-Am 64 as the fourth entry on the Nintendo 64. After presenting Pro-Am 64 to Nintendo, Rare was encouraged to integrate Diddy Kong into the main lead, ostensibly replacing Timber the tiger as the would-be mascot and becoming Diddy Kong Racing.

  • Behind the Scenes of Pro-Am 64/Diddy Kong Racing – Retro Interviews Lee Schuneman
    Interviews The following interview/retrospective was featured in Games TM’s “The 25 Greatest Nintendo Games”, which has since been uploaded in full on Archive.org. This excerpt from the magazine is preserved here for posterity.
  • Pro-Am 64 Scribes Excerpts
    Scribes The following excerpts detailing the development of Pro-Am 64 was originally published on Rare’s Scribes letter page from 1999-2009. We’ve scoured each edition in order to provide you with every mention of the title to be found in Rare’s posted answers in chronological order below.  We’ve also included a link above each heading which will […]