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Fokker

Sharing it's namesake with the Dutch aircraft, Fokker was set to be Rare's first arcade release, predating even that of X The Ball, which released five years later. Utilizing Rare's custom Razz board, players could pilot a bi-plane in three-dimensions as they soared over hills and countrysides, engaging in aerial dogfights and dropping bombastic payloads on the fields below. The project was lead by programmer Simon Hallam in March of 1988 with a flying start, but after five months of development it was unable to get off the ground after cancellation in August of the same year.