Developed for the Original Xbox in 2004 after the subsequent release of Grabbed by the Ghoulies
, the Banjo
team returned to the helm with Banjo-Kazoomie
. As the title suggests, it began as an inventive kart racing title that tasked players with constructing their own vehicles out of interchangeable spare bits. While the racing title would never come to fruition, its core gameplay element undoubtedly served as a precursor for Banjo-Kazooie: Nuts & Bolts
on the Xbox 360, which relied on a similar construction mechanic that allowed players to customize their own vehicles and creations.