Initially developed in 2003, Arc Angel
was conceived as a futuristic racing title to be slated for release on the Original Xbox. The Arc Angel
team was lead by designer Chris Seavor prior to his involvement with Conker: Live & Reloaded
, which sought to act as a bit of breathing room between Conker
's original Nintendo 64 release and the potential sequel that eventually realized as the Xbox remake. Arc Angel
ultimately proved to be too ambitious, with much of the team working on several other Rare projects during this time, and was left on the cutting room floor after four months of development.