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Youtube thread

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and everything i wanna be, is just another silly dream,
you see, but i'll keep dreaming just the same
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A talk Mark Rosewater (Magic the Gathering's lead designer) gave at GDC 2016 about 20 lessons he learned over the course of 20 years employment at Wizards of the Coast. It's an excellent talk and I've watched/listened to it at least four times since the video was published almost a year ago. You don't need to have any experience with Magic to understand it. There are some very important lessons in there for wannabe game designers like me.

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